Hi John, (copying to osg-users)
You're correct, several new include subdirs (osgManipulator, osgShadow, osgViewer) are not being installed by the osg2.0.0_vs71_setup_2007-06-19.exe installer, an oversight on my part. The respective .dll and .lib are present. A quick workaround is to copy them from the installer's osgsrc.zip, which does contain everything used to build the binaries. I'll fix the installer for the next release (which has been slowed by hardware failures in my aging build machine :-/) Thanks for the feedback! Cheers -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of > John Ring > Sent: Wednesday, June 27, 2007 12:55 PM > To: Mike Weiblen > Subject: Re: OSG Win32 Installer > > Sorry if I was a bit obtuse. I used the installer and then attempted to > run the following code from the Quick Start Guide: > > #include <osgViewer/Viewer> > #include <osgDB/ReadFile> > > int main( int, char ** ) > { > osgViewer::Viewer viewer; > viewer.setSceneData( osgDB::readNodeFile( "cow.osg" ) ); > return viewer.run(); > } > > and it threw an error: "unable to find osgViewer/Viewer" and when I used > the windows Search capability through the install directory, the only time > that folder existed was within the src.zip file. Similarly, 4 other > folders existed within the src.zip /include folder but not in the install: > osgManipulator, osgPlugins, osgShadow, osgWrappers. I tried just > extracting those folders into place hoping that it might still somehow > work, but then I got a whole slew of errors about dynamic casting. > > John _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
