Hi,

This code generates texture data in the app:

http://osgtoy.svn.sourceforge.net/viewvc/osgtoy/osgtoy/trunk/src/osgToy/
MipmapTestImage.cpp?revision=173&view=markup


Mike Weiblen -- Zebra Imaging -- Austin Texas USA --
http://www.zebraimaging.com/


> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Mike Greene
> Sent: Thursday, June 28, 2007 7:57 AM
> To: [email protected]
> Subject: [osg-users] OK,another way - Load osg::Image data from array
and
> not from file
> 
> Perhaps my question earlier this week was not as succinct as it should
> have been.
> 
> I know I can load an osg::Image like this:
> 
> osg::Image*  klnFace = osgDB::readImageFile("b:\\image2.jpg");
> 
> But, how would I do it if I already had the jpeg information loaded
into
> a BYTE or unsigned character array?
> 
> Something like :
> 
> klnFace->getData();
> 
> where I somehow specify that the data is in jpeg compressed format.
> 
> 
> Mike Greene
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to