I am trying to enable Vertex Buffer Objects in my program (hoping to see some major performance gains), but it is not working correctly for me. I have a continuous stream of data I want to draw, but when I call setUseVertexBufferObjects(true); my rendered scene stops changing. It's almost like display lists were enabled and I forgot to call dirtyDisplayLists, but I know that I disabled displaylists (the code works with VBOs off).
Attached is a simple example program that reproduces the problem. If you switch the following line to false, things move as expected, but are obviously not using VBOs. lineGeometry.get()->setUseVertexBufferObjects(true); Thanks, Eric
main.cpp
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