Hi Chase,

> I just kind of threw it out there as a "Here's what I did for my
> situation".

No charge from me :).

> If your billboards aren't using POINT_ROT_EYE, then you should be able
> to remove all of the view matrix stuff.

Also in this case I think it's unnecessary. Looking at the
implementation of 'BillBooard::computeMatrix', the whole computation
is done by the given eye_local and pos_local, the resulting
transformation is then premultiplied by the given matrix.

I don't want to be pedantic, just trying to find my problem.


Regards,
   Daniel
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