Hi Chase, > I just kind of threw it out there as a "Here's what I did for my > situation".
No charge from me :). > If your billboards aren't using POINT_ROT_EYE, then you should be able > to remove all of the view matrix stuff. Also in this case I think it's unnecessary. Looking at the implementation of 'BillBooard::computeMatrix', the whole computation is done by the given eye_local and pos_local, the resulting transformation is then premultiplied by the given matrix. I don't want to be pedantic, just trying to find my problem. Regards, Daniel -- Vorstand/Board of Management: Dr. Bernd Finkbeiner, Dr. Florian Geyer, Dr. Roland Niemeier, Dr. Arno Steitz, Dr. Ingrid Zech Vorsitzender des Aufsichtsrats/ Chairman of the Supervisory Board: Prof. Dr. Hanns Ruder Sitz/Registered Office: Tuebingen Registergericht/Registration Court: Stuttgart Registernummer/Commercial Register No.: HRB 382196 _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/