Hello @ all,

I working on shadow maps with more than one light source. Now I have a problem. If I set up more than one camera and use as RenderTargetImplementation FRAME_BUFFER_OBJECT, my program crashes, but if I use FRAME_BUFFER it doesn't crash. So perhaps someone can explain me the difference between both of them. Thank you all.

Greets,

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Marcus Fritzen                  E-mail: [EMAIL PROTECTED]
University Koblenz              
Triererstr. 105, 56072 Koblenz, 
HIWI FB4 Herr Jackel
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