Hello @ all,
I working on shadow maps with more than one light source. Now I have a
problem. If I set up more than one camera and use as
RenderTargetImplementation FRAME_BUFFER_OBJECT, my program crashes, but
if I use FRAME_BUFFER it doesn't crash. So perhaps someone can explain
me the difference between both of them. Thank you all.
Greets,
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Marcus Fritzen E-mail: [EMAIL PROTECTED]
University Koblenz
Triererstr. 105, 56072 Koblenz,
HIWI FB4 Herr Jackel
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