On Tue, 2007-07-10 at 20:37 +0100, Himar Carmona wrote: > Hi, > > osgHUD looks interesting. I'm curious about it. What features are > you thinking about to incorporate? Will it be a general purpose GUI or > will it be oriented to an specific area (like games and so on)? It's > just curiosity.
Well, whether it will be useful to other people or not (or if I even have the skill to make good, reusable software) remains to be seen. :) However, under the assumption that I DO, I intend osgHUD to be a game-centric UI kit; that is to say, I have no intention of implementing a suite of widgets such as you would find in Qt or GTK or similar. Instead, I want to create a simple framework for sensibly managing (moving, scaling, rotating, clicking, dragging, resizing, etc.) rectangular regions of a 2D display and provide an easy way to populate and update this region using standard osg Image data. This seems to be closest to be in sync with Robert's design of OSG thus far, and ahdering to that is my best chance of getting people to take it seriously. :) > Thanks > > > > _______________________________________________ > osg-users mailing list > osg-users@openscenegraph.net > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/