Robert, does TRAVERSE_ACTIVE_CHILDREN affect which LOD children get traversed? I see that the IntersectionVisitor constructor has this call: setTraversalMode(NodeVisitor::TRAVERSE_ACTIVE_CHILDREN);
Certainly that affects Sequence and Switch, but not sure if it would cause only visible LOD children to be traversed... -Paul > > So, how can it handle LODs ? > > If you would take a look at the IntersectionVisitor code, > you'd see that IntersectionVisitor overrides apply(LOD&), but > the code is identical to apply(Group&). So that should answer > your question. > > Presumably, it overrides apply(LOD&) because Robert intends > to do something different with LODs in the future. But for > now it just treats them like Groups. > > Paul Martz > Skew Matrix Software LLC > http://www.skew-matrix.com > 303 859 9466 > > _______________________________________________ > osg-users mailing list > osg-users@openscenegraph.net > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/