On 7/11/07, Bernd Brot <[EMAIL PROTECTED]> wrote:
but with Node::getWorldMatrices() you will get the position of a node in world coordinates and not in camera coordinates or isn't it.
Well just multiply by the view matrix of the camera! Do I have to code the program for you? _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/