Thank you for the answer, but when I do what you said the compiler show me this error:

error C2662: 'osg::FrameStamp::setReferenceTime' : cannot convert 'this' pointer from 'const osg::FrameStamp' to 'osg::FrameStamp &'
       Conversion loses qualifiers

My code:

   sceneView = new osgUtil::SceneView;
   sceneView->setDefaults();

   sceneView->getFrameStamp()->setReferenceTime(10.0);

And I couldn't find the osgViewer class.




Charles Cosse escreveu:
osgViewer::Viewer *viewer
viewer ->getFrameStamp()->setReferenceTime()
or
viewer->getFrameStamp)()->setSimulationTime()

-charles

On 7/12/07, * Fernando Giovanini* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:

    Hello, all.

    I need to animate an object (and its children) but the animation
    has an
    specific frame rate and time.
    How can I "tell" to the OSG those datas and animate my object?
    What class i should use?

    Thank you,
    Fernando.

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