Hi
Matteo

I got a similiar problem recently. When your geometry does not define
any normals, and you are using a light with a diffuse part, you get that
flickering effect:

Solution:
1) Setup the normals correctly.
2) Or do not use light setup depends on correct normals ( diffuse,
specular, etc. to 0 )

Richard



Dear all

In my scene graph i have some boxes defined in this way:

...

If i reduce the scale...te boxes become very shining....instead if i
increase the boxes scale they become quite dark.

Where is my mistake?...are the material property set properly?

I remmember that modifing the directly the dimension of the osg::Box the
problem was not present...using also the same material property.

Does a PositionAttitudeTransform  rescaling influence the "Shininess" of
the objects??

Thanks!!
Matteo
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