Hi Matteo I got a similiar problem recently. When your geometry does not define any normals, and you are using a light with a diffuse part, you get that flickering effect:
Solution: 1) Setup the normals correctly. 2) Or do not use light setup depends on correct normals ( diffuse, specular, etc. to 0 ) Richard Dear all In my scene graph i have some boxes defined in this way: ... If i reduce the scale...te boxes become very shining....instead if i increase the boxes scale they become quite dark. Where is my mistake?...are the material property set properly? I remmember that modifing the directly the dimension of the osg::Box the problem was not present...using also the same material property. Does a PositionAttitudeTransform rescaling influence the "Shininess" of the objects?? Thanks!! Matteo _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
