Hi Miguel, What bit depth is possible to set up is dependent on your desktop configuration/hardware and drivers. You can only request particular formats via the Traits, if these aren't support by the hardware/drivers/desktop settings then it'll fallback to what is supported.
Under unices you can run glxinfo to see what facilities are available. Robert. On 7/13/07, Miguel Martinez <[EMAIL PROTECTED]> wrote:
Is there any way to set the Z-Buffer depth ? I think the default openGL zbuffer depth is 16bit. How can it be changed to 24 o32 bit ? I saw a post where someone saids it can by set through the osg::GraphicsContext::Traits::depth parameter but changing it doesn't seem to work. // Miguel Martinez _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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