Hi Tobias, You have a couple of options.
First up you could create a slave Camera that renders into a separate window, and have this Camera not share the main View's scene data, and also separate the view and projection matrix settings by setting the slave Camera ReferenceFrame to ABSOLUTE_RF. See the osghud example as this will provide a bit of inspriation in this direction. Alternatively you could use a CompositeViewer and have two View's one for the main 3D view and one for the 2d image view. Again osghud has a code path that uses CompositeViewer so its a good example to use for this approach. W.r.t rendering the image, have a look at the osgdistortion example as it provides an example of rendering an image full screen by rendering a quad in orthographic view. Again this related to osghud. Robert. On 7/13/07, Tobias Münch <[EMAIL PROTECTED]> wrote:
Hello at all I want to create an additional window besides my standard osg::viewer window that displays an osg::image. I allready created a window with osg::GraphicsContext. Does anybody know how to put an osg::image into an osg window? Moreover it should be possible to update the image content at each frame of the osg::viewer window. Best regards, Tobias _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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