Hi all, I have a textured quad that I want lighting disabled on the front face, so that it appears bright no matter from what angle I look at it. But I want to render it semi-transparent when viewed from the back. Is this possible? I tried playing around with materials and a two sided lightmodel, but couldn't get the exact effect I was looking for. Using a material, I can set different alpha values for the front and back face, but that only works if I have lighting enabled, and then the front face is bright only when I look at it straight on.
Perhaps I am going about this in the wrong way. Any suggestions? Thanks! Morne _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/