Hello osg-users,
I saw some discussion about osg vs. directx in some emails. I was wondering if
we could examine this some more to find some advantages/disadvantages.
Actually, open source vs. directx:
OpenSource DirectX
osg direct3d
openal directsound
sdl directinput
scene graph n/a
multiple files .x format
cal3d direct3d
Please add/modify the list as you see fit
I think the only open source disadvantage that I found is the character
animation is more efficient/easier with directx. Other things to examine are
special effects, weather, celestial, lighting, shading, and text.
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