Hello osg-users,

I saw some discussion about osg vs. directx in some emails.  I was wondering if 
we could examine this some more to find some advantages/disadvantages.  
Actually, open source vs. directx:
OpenSource    DirectX
osg                  direct3d
openal              directsound
sdl                   directinput
scene graph      n/a
multiple files      .x format
cal3d                direct3d

Please add/modify the list as you see fit
I think the only open source disadvantage that I found is the character 
animation is more efficient/easier with directx.  Other things to examine are 
special effects, weather, celestial, lighting, shading, and text.
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