Same problem, please post to osg-users@openscenegraph.net> directly, do not use the lazy reply to button as it just fills you email with irrelevant text.
On 7/17/07, Siddharth Palaniappan <[EMAIL PROTECTED]> wrote:
hey guys, Sorry for the wrong subject message last time... Can anyone tell me how i can run the osgSlide example? It seems it needs a dds texture as an input? I dont see any sample file given along the source. I was looking for the usage of SceneView for multiple viewports in MFC. Can someone direct me to such sample codes and also let me know what osgSlice does and where i can find a sample file to run it with? Siddharth ----- Original Message ---- From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> To: osg-users@openscenegraph.net Sent: Tuesday, July 17, 2007 3:00:04 PM Subject: osg-users Digest, Vol 34, Issue 30 Send osg-users mailing list submissions to osg-users@openscenegraph.net To subscribe or unsubscribe via the World Wide Web, visit http://openscenegraph.net/mailman/listinfo/osg-users or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than "Re: Contents of osg-users digest..." Today's Topics: 1. Re: Using OSG in Dev C++ (Renan Mendes) 2. Re: TexGenNode and TexGen (Alan Harris) 3. Re: Using OSG in Dev C++ (Jean-S?bastien Guay) ---------------------------------------------------------------------- Message: 1 Date: Tue, 17 Jul 2007 11:01:29 -0700 From: "Renan Mendes" <[EMAIL PROTECTED]> Subject: Re: [osg-users] Using OSG in Dev C++ To: "osg users" <osg-users@openscenegraph.net> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset="iso-8859-1" OK, then. I've downloaded CMake and, when I was installing it, I was asked about the location of the source code. Is it where I'm saving my .cpp files? Also the installation asks me where to build the binaries. Is the a specific location? Thanks, Renan -------------- next part -------------- An HTML attachment was scrubbed... URL: http://openscenegraph.net/pipermail/osg-users/attachments/20070717/6e9c27a8/attachment-0001.html ------------------------------ Message: 2 Date: Tue, 17 Jul 2007 19:20:05 +0100 From: Alan Harris <[EMAIL PROTECTED]> Subject: Re: [osg-users] TexGenNode and TexGen To: osg users <osg-users@openscenegraph.net> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Paul Yes I have an NVidia so that's the reason. Any pointers as to a suitable method to produce the bases for a (possibly) large number of forests? Thanks Alan Paul Martz wrote: > What hardware are you using? NVIDIA graphics cards support only texture > units 0-3, anything beyond that is not supported (except when using a > fragment shader.) > -Paul > > > >> I created a forest base using TexGenNode to representing the >> shading on the landscape. >> >> It works fine, but when trying to do a number using texture >> units from 1 to n, I cannot get more than 3 bases to appear. >> >> Is this related to the limit GL_MAX_TEXTURE_UNITS or >> something more subtle that I am missing. >> >> I am on v1.2. >> >> -- >> >> Regards >> Alan Harris >> >> ReSoft Ltd >> Cornwallis, Burycroft Road >> Hook Norton >> Banbury, OX15 5PR, UK >> Tel: +44 (0) 1608 730707 >> Email: [EMAIL PROTECTED] >> Web: www.resoft.co.uk >> _______________________________________________ >> osg-users mailing list >> osg-users@openscenegraph.net >> http://openscenegraph.net/mailman/listinfo/osg-users >> http://www.openscenegraph.org/ >> > > _______________________________________________ > osg-users mailing list > osg-users@openscenegraph.net > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > ------------------------------ Message: 3 Date: Tue, 17 Jul 2007 14:44:12 -0400 From: Jean-S?bastien Guay <[EMAIL PROTECTED]> Subject: Re: [osg-users] Using OSG in Dev C++ To: osg-users@openscenegraph.net Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=ISO-8859-1; DelSp=Yes; format=flowed Hello Renan, > I've downloaded CMake and, when I was installing it, I was asked about the > location of the source code. Is it where I'm saving my .cpp files? > Also the installation asks me where to build the binaries. Is the a specific > location? If you're on Windows, this page will explain all: http://www.openscenegraph.com/osgwiki/pmwiki.php/PlatformSpecifics/VisualStudio Note that this is only for building OSG itself. Once you're coding your own application which *uses* OSG, you can make your project however you want, and just tell it where to find the OSG includes (.../OpenSceneGraph/include) and to link in the relevant OSG library or libraries. That is dependent on your development environment, so you can read the Dev-C++ docs for that. Good luck, J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. ------------------------------ _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users End of osg-users Digest, Vol 34, Issue 30 ***************************************** ____________________________________________________________________________________ Sucker-punch spam with award-winning protection. Try the free Yahoo! Mail Beta. http://advision.webevents.yahoo.com/mailbeta/features_spam.html _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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