Same problem, please post to  osg-users@openscenegraph.net> directly,
do not use the lazy reply to button as it just fills you email with
irrelevant text.

On 7/17/07, Siddharth Palaniappan <[EMAIL PROTECTED]> wrote:
hey guys,

Sorry for the wrong subject message last time...

Can anyone tell me how i can run the osgSlide example?
It seems it needs a dds texture as an input? I dont see any sample file
given along the source. I was looking for the usage of SceneView for
multiple viewports in MFC. Can someone direct me to such sample codes
and also let me know what osgSlice does and where i can find a sample
file to run it with?

Siddharth


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To: osg-users@openscenegraph.net
Sent: Tuesday, July 17, 2007 3:00:04 PM
Subject: osg-users Digest, Vol 34, Issue 30

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Today's Topics:

   1. Re: Using OSG in Dev C++ (Renan Mendes)
   2. Re: TexGenNode and TexGen (Alan Harris)
   3. Re: Using OSG in Dev C++ (Jean-S?bastien Guay)


----------------------------------------------------------------------

Message: 1
Date: Tue, 17 Jul 2007 11:01:29 -0700
From: "Renan Mendes" <[EMAIL PROTECTED]>
Subject: Re: [osg-users] Using OSG in Dev C++
To: "osg users" <osg-users@openscenegraph.net>
Message-ID:
    <[EMAIL PROTECTED]>
Content-Type: text/plain; charset="iso-8859-1"

OK, then.

I've downloaded CMake and, when I was installing it, I was asked about the
location of the source code. Is it where I'm saving my .cpp files?

Also the installation asks me where to build the binaries. Is the a specific
location?


Thanks,

Renan
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Message: 2
Date: Tue, 17 Jul 2007 19:20:05 +0100
From: Alan Harris <[EMAIL PROTECTED]>
Subject: Re: [osg-users] TexGenNode and TexGen
To: osg users <osg-users@openscenegraph.net>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Paul

Yes I have an NVidia so that's the reason.

Any pointers as to a suitable method to produce the bases for a
(possibly) large number of forests?

Thanks
Alan

Paul Martz wrote:
> What hardware are you using? NVIDIA graphics cards support only texture
> units 0-3, anything beyond that is not supported (except when using a
> fragment shader.)
>    -Paul
>
>
>
>> I created a forest base using TexGenNode to representing the
>> shading on the landscape.
>>
>> It works fine, but when trying to do a number using texture
>> units from 1 to n, I cannot get more than 3 bases to appear.
>>
>> Is this related to the limit GL_MAX_TEXTURE_UNITS or
>> something  more subtle that I am missing.
>>
>> I am on v1.2.
>>
>> --
>>
>> Regards
>> Alan Harris
>>
>> ReSoft Ltd
>> Cornwallis, Burycroft Road
>> Hook Norton
>> Banbury, OX15 5PR, UK
>> Tel: +44 (0) 1608 730707
>> Email: [EMAIL PROTECTED]
>> Web: www.resoft.co.uk
>> _______________________________________________
>> osg-users mailing list
>> osg-users@openscenegraph.net
>> http://openscenegraph.net/mailman/listinfo/osg-users
>> http://www.openscenegraph.org/
>>
>
> _______________________________________________
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> osg-users@openscenegraph.net
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> http://www.openscenegraph.org/
>


------------------------------

Message: 3
Date: Tue, 17 Jul 2007 14:44:12 -0400
From: Jean-S?bastien Guay    <[EMAIL PROTECTED]>
Subject: Re: [osg-users] Using OSG in Dev C++
To: osg-users@openscenegraph.net
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; DelSp=Yes; format=flowed

Hello Renan,

> I've downloaded CMake and, when I was installing it, I was asked about the
> location of the source code. Is it where I'm saving my .cpp files?
> Also the installation asks me where to build the binaries. Is the a specific
> location?

If you're on Windows, this page will explain all:

http://www.openscenegraph.com/osgwiki/pmwiki.php/PlatformSpecifics/VisualStudio

Note that this is only for building OSG itself. Once you're coding
your own application which *uses* OSG, you can make your project
however you want, and just tell it where to find the OSG includes
(.../OpenSceneGraph/include) and to link in the relevant OSG library
or libraries. That is dependent on your development environment, so
you can read the Dev-C++ docs for that.

Good luck,

J-S
--
______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                         http://whitestar02.webhop.org/

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