Hello at all I have created a couple of cameras and want to place them circularly around an object. I allready worked with Sullivans "Orbiting a node" tutorial. My first idea is to use the heading parameter of osg::matrix.makeRotate(...). But I have no idea how to compute world coordinates of the node with the several camera view matrices to achieve a correct circular view.
Has anybody a good idea? Thanks, Tobias
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