Hello at all

I have created a couple of cameras and want to place them circularly around
an object. I allready worked with Sullivans "Orbiting a node" tutorial. My
first idea is to use the heading parameter of osg::matrix.makeRotate(...).
But I have no idea how to compute world coordinates of the node with the
several camera view matrices to achieve a correct circular view.

Has anybody a good idea? Thanks, Tobias
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