I'm sorry I wasn't able to help solving your problems. However I wanted to say this is a very nice improvement. I had done some light LWJGL & OSGi work a few years ago and this change should greatly improve this type of project!
Kudos! and ... Let the games begin! ;) - Ray On Tue, Feb 21, 2017 at 10:10 AM, <list+org.o...@io7m.com> wrote: > On 2017-02-14T13:01:01 +0000 > list+org.o...@io7m.com wrote: > > > Hello! > > > > I'm currently in the process of repackaging the LWJGL [0] jar files > > as OSGi bundles [1] with some welcome assistance from the author. > > We eventually got all of the issues solved, and the next release of > LWJGL should now be usable in an OSGi container: > > https://github.com/LWJGL/lwjgl3-osgi > > I'd welcome testing, bug reports, etc. I'll be using these in > production myself, but I'm only one man using one container and one > JVM, so there will no doubt be problems that others find that I don't. > > M > > _______________________________________________ > OSGi Developer Mail List > osgi-dev@mail.osgi.org > https://mail.osgi.org/mailman/listinfo/osgi-dev > -- *Raymond Augé* <http://www.liferay.com/web/raymond.auge/profile> (@rotty3000) Senior Software Architect *Liferay, Inc.* <http://www.liferay.com> (@Liferay) Board Member & EEG Co-Chair, OSGi Alliance <http://osgi.org> (@OSGiAlliance)
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