This -  http://www.red3d.com/cwr/boids/ - is amazing.  It's a site
maintained by Craig Reynolds who developed a computer model of bird
flocks using three simple rules: avoid crowding flockmates, steer to the
centre of the flock and move towards the average position of flock
mates.  The results of these three rules can be seen in a little java
applet on the page, and then you can scroll down for a huge collection
of links on this phenomenon.

If nothing else, it helps me understand why OST participants never run
into each other.  Of course my own internal metaphor generation engine
is running full steam...

Chris



CHRIS CORRIGAN
Consultation - Facilitation
Open Space Technology

http://www.chriscorrigan.com
ch...@chriscorrigan.com

RR 1 E-3
1172 Miller Road
Bowen Island, BC
Canada, V0N 1G0

phone (604) 947-9236

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