Found the problem, its missing native libraries.

I managed to get it working as expected by copying the  libc++_shared.so & 
libosmand.so libraries from the nightly build apk into 
to \libc++\armeabi-v7a\ folder and then recompiling as freeLegacyArm7Debug.

Are these libraries supposed to be included with the source code?

Regards,
  FireWorks

On Thursday, August 16, 2018 at 9:58:13 PM UTC+10, FireWorks wrote:
>
> After I compile Osmand-master I can run it on my phone ok, but the map 
> does not look like what I expected.
>
> What I see is:
>
> [image: My Compile.png]
>
>
>
>
>
> But when I run the APK from either the play store or the nightly builds 
> the map looks like this:
>
> [image: Nightly Build.png]
>
>
> Not only does it look different but the map is also noticeably slower to 
> render with my compiled version.
>
> I've tried various build types including, freeLegacyArm64Debug, 
> freeLegacyArm7Debug, freeQtcoreArm64Debug and fullLegacyArm64Debug but 
> there is no change and I can't think of what I need to do to fix this.
>
> My phone is a Samsung Galaxy Note 4 running Android 6.01. My development 
> environment is Android Studio 3.1.4 on Windows 7.
>
> Any help would be greatly appreciated.
>
> Regards,
>   FireWorks
>

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