Thank you very much! This will certainly ease my work a lot by shortening 
the routes. :)


> Please let me know what it should be and I will do a pull request. Adding 
the 12t is simple, but are there more (legal) weight limits?

Theoretically, any limitation of maximum allowed weight is possible on a 
road. It depends on the static of bridges, the ground beneath the pavement, 
and on the tightness of turnings and corners of a road, because a truck's 
maximum weight and length are mostly related to each other. (Not always, 
but most of the times.) And last, but not least, it depends on what kind of 
traffic the local residents want in their streets. ;)

But the most common limitations are: 3,5t, 5t, 7,5t, 12t, 20t. The 
limitation to 12t max weight is a very important one, because it is the 
category of trucks that is most often used for delivery of heavy and large 
goods to private addresses and companies in local areas and within towns. 

Talking about a vehicle's length: this should also become an optional 
parameter for routing in a future version, because there are also 
limitations in length on many crossings and corners. These limitations do 
not only apply to trucks, but also to vans and cars pulling trailers. So I 
thing that this is of common interest as well. 


Note that the attached truck_mod.xml still has the default heuristic 
> coefficient (heuristicCoefficient="1.0")
>

I don't know what this means, what (dis)advantage it will bring and if I 
should change it to any thing else. If you could tell me in one or two 
sentences, I'd be thankful.
 

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