When using the single-fingered zoom (double tap + finger up/down to zoom in/out), OsmAnd will often act upon the first tap without "waiting" for the second tap that changes the screen action to *double*tap. This results in the selection of whatever POI happens to be under the first tap, which is frustrating, when one intended to zoom.
Can the defining inter-tap duration be customised to make OsmAnd a bit more "patient" in what it interprets as a double tap? Also, whatever zoom type I use, the rendering is really slow on my phone (Galaxy S7) - what I can try to make it smoother? Perhaps by changing the renderer to make use of more than one CPU core available in the phone, if that's possible? -- You received this message because you are subscribed to the Google Groups "OsmAnd" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/osmand/5629a1ea-4e2a-4f41-b16f-62590e92123bo%40googlegroups.com.
