When using the single-fingered zoom (double tap + finger up/down to zoom 
in/out), OsmAnd will often act upon the first tap without "waiting" for the 
second tap that changes the screen action to *double*tap. This results in 
the selection of whatever POI happens to be under the first tap, which is 
frustrating, when one intended to zoom. 

Can the defining inter-tap duration be customised to make OsmAnd a bit more 
"patient" in what it interprets as a double tap? 

Also, whatever zoom type I use, the rendering is really slow on my phone 
(Galaxy S7) - what I can try to make it smoother? Perhaps by changing the 
renderer to make use of more than one CPU core available in the phone, if 
that's possible?

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