No, this is the new rendering engine, currently, it's in beta stage (thats 
why you need to enable it manually). But we continue to work on it, issues 
with rendering like yours from the first message now will be fixed only in 
OpenGL.

On Tuesday, August 2, 2022 at 7:06:20 PM UTC+3 pwat...@gmail.com wrote:

> Dmytro - Thank you.  A bit of a nuisance to have to do it that way, but 
> that works OK for me.  Are there any disadvantages/consequences?
> Paul W
>
> On Monday, 1 August 2022 at 15:13:02 UTC+1 dmpr...@gmail.com wrote:
>
>> Hello! 
>> You can try to use OpenGL rendering, you can enable it in Menu – Plugins 
>> – OsmAnd Development – Use OpenGL rendering, restart OsmAnd.
>>
>>
>>
>> On Monday, August 1, 2022 at 11:15:01 AM UTC+3 pwat...@gmail.com wrote:
>>
>>> The rendering in the general area is still useless.  Large areas are 
>>> shown as underwater, though in reality they are well above it.  Is it not 
>>> time that this was resolved?  Can a solution not be implemented?  How long 
>>> do we have to wait?
>>>
>>> On Monday, 18 April 2022 at 23:47:03 UTC+1 P Wat wrote:
>>>
>>>> Thank you for your response.  Understood.
>>>> I'll look forward to the resolution. 
>>>> PW
>>>> On Monday, April 18, 2022 at 11:49:43 AM UTC+1 dmpr...@gmail.com wrote:
>>>>
>>>>> Hello! Thank you for the feedback. 
>>>>> Unfortunately, it can't be solved quickly. Usually, issues like this 
>>>>> "flooding" are linked to issues with the coastline in source data at 
>>>>> osm.org. I have forwarded the issue to the developers we will find 
>>>>> the issue and fix it, but it would be available only with map updates.
>>>>>
>>>>> On Saturday, April 16, 2022 at 10:52:20 PM UTC+3 
>>>>> pwat...@googlemail.com wrote:
>>>>>
>>>>>> Can someone remind me how to resolve this problem, please?
>>>>>> Bizarre rendering of features near sea level.  Areas seemingly 
>>>>>> flooded (though obviously not actually).  It is an issue which randomly 
>>>>>> occurs periodically at various locations.
>>>>>> Example attached is at Dittisham, UK, 50.38466, -3.59745 .
>>>>>> Thanks
>>>>>> Paul W
>>>>>>
>>>>>

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