Dear all,

I am happy to announce the release of OSRM v0.3.9 [1], your favorite 
OpenStreetMap based routing engine. This is again a pretty big release with 
more than 170 commits (adding about 1500 LOCs). And it is the first release in 
a series to bring major improvements in memory usage. Depending on the size and 
location of the extract, you can expect 25--45% improvements.

This is the shortened change log:

- compress all road geometries (49% on the planet for cars)
- make all error messages JSON
- activated link time optimizations by default
- more test scenarios (25+)
- use forward decl's to cut compile times
- ongoing effort to make code more legible
- several lints fixed that were detected by facebooks flint
- several lints fixed that were detected by Coveritys static analyzer
- several lints fixed that were detected by OCLint
- remove remnants of C-Style
- add clang-format style file

As always, we are dog-fooding our releases and the code of v0.3.9 is already 
running on our demo site [2] for a couple of days now. Big thanks to everyone 
who contributed to this important milestone release!

--Dennis (on behalf of Team OSRM)

PS: Please note that this is going to be the last release using C++03. We are 
finally switching to C++11 with the next v0.4.0 release, which may require 
newer compilers (clang 3.3+ and gcc 4.7+) on user machines. The bleeding edge 
develop branch is already going to switch in a few days.

[1] https://github.com/DennisOSRM/Project-OSRM/releases/tag/v0.3.9
[2] http://map.project-osrm.org


_______________________________________________
OSRM-talk mailing list
[email protected]
https://lists.openstreetmap.org/listinfo/osrm-talk

Reply via email to