I tried with high and low values (0 and and 99999) but it doesn't seem to 
change anything.

Also I noticed that I get the error below on clients :

2016/10/27 13:44:31 ossec-agent(1214): WARN: Problem receiving message from 
 xxxx

Any idea ?

On Thursday, October 27, 2016 at 10:10:22 AM UTC-4, Gaetan Noel wrote:
>
> I'll give a try to disable the counter and see how it goes. Is it this 
> setting in internal_options ?
>
> # Remoted counter io flush.
> remoted.recv_counter_flush=128
>
> Should I set it to 0 ?
>
> Thanks
>
> On Wednesday, October 26, 2016 at 2:06:06 PM UTC-4, Gaetan Noel wrote:
>>
>> Hello,
>>
>> We are having an issue that makes me want to pull my hair out.
>>
>> Since about two days we get what seems to be a random number of agents 
>> that become disconnected. On that particular environment we have a total of 
>> about 1200+ keys. Everything was working well, most clients were online and 
>> reporting correctly to the server.
>>
>> About two days ago we noticed that a very large number of agents became 
>> Disconnected leaving about 200 clients Active. The issue is on and off as 
>> sometime we see 300 agents active other times 40.
>>
>> On the client side we see the errors below :
>>
>> 2016/10/26 11:55:45 ossec-agentd: WARN: Duplicate error:  global: 2, 
>> local: 9796, saved global: 3789, saved local:7032
>> 2016/10/26 11:55:45 ossec-agentd(1407): ERROR: Duplicated counter for 
>> 'XXX'.
>> 2016/10/26 11:55:45 ossec-agentd(1214): WARN: Problem receiving message 
>> from x.x.x.x.
>> 2016/10/26 11:55:45 ossec-agentd(4101): WARN: Waiting for server reply 
>> (not started). Tried: x.x.x.x.
>>
>> The duplicated error is something we've been seeing there and there since 
>> the start (about 3 years ago) and everything was working well. 
>>
>> Now if I check a client that is Active now we see the errors above when 
>> he was Disconnected and now we don't see them. However nothing has changed 
>> on the server.
>>
>> It's like if it can only accept a number x of clients.
>> OSSEC has been installed with "2048" for maxagents and ulimits has been 
>> setup accordingly.
>>
>> Do you have any ideas of where I can look ?
>> (Please don't tell me to recreate the keys as the problem obviously comes 
>> from the server :-))
>>
>> Thanks
>>
>

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