Hello, I think that there is something wrong with otbSFSTexturesFunctor.h, but maybe I did not understand something. Shouldn't the angle be distributed between 0 and 2*PI instead of using the m_Alpha parameter? Can anyone double check ?
//angle = m_Alpha * static_cast<double>(d); angle = CONST_PI * static_cast<double>(d) / m_NumberOfDirections; Thanks, Julien -- -- Check the OTB FAQ at http://www.orfeo-toolbox.org/FAQ.html You received this message because you are subscribed to the Google Groups "otb-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/otb-users?hl=en --- You received this message because you are subscribed to the Google Groups "otb-users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
