Hello,

I think that there is something wrong with otbSFSTexturesFunctor.h, but 
maybe I did not understand something. Shouldn't the angle be distributed 
between 0 and 2*PI instead of using the m_Alpha parameter? Can anyone 
double check ?

 //angle = m_Alpha * static_cast<double>(d); 
  angle = CONST_PI * static_cast<double>(d) / m_NumberOfDirections;

Thanks,

Julien

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