Hello Walid,
Changing the default number of components per pixel of a filter's output
has to happen before memory allocation (I guess it will fail if you do it
in ThreadedGenerateData method).
You might add a "this->GetOutput()->SetNumberOfComponentsPerPixel(number)"
in the GenerateOutputInformation method. This should work because this
method precede buffer allocation.
Hope this helps!
Rémi
Le dimanche 28 juin 2015 14:54:13 UTC+2, Walid Bouceffa a écrit :
>
> Hi,
>
>
> I want to generate classification probabilities instead of labels, so I
> start modifying otbImageClassifier app.
> I changed *OutputImageType* from *FloatImageType* to
> *DoubleVectorImageType* in aim to get a multi band image where each band
> represent the probabilities of a single class
>
> To get the probability I changed the method *ThreadedGenerateData* of the
> class *ImageClassificationFilter*
> Something similar to the code bellow:
>
> for (inIt.GoToBegin(), outIt.GoToBegin(); !inIt.IsAtEnd() && !outIt.
> IsAtEnd(); ++inIt, ++outIt)
> {
> ....
> // proba is an array with size = number of classes
> outIt.Set( proba );
> }
>
>
> However outIt by default support only 4 components per pixel,
> I want to know how can i change this. I already tried
> SetNumberOfComponentsPerPixel and it didn't work
>
> Could anyone help me with this ?
>
> Best wishes,
> Walid
>
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