Hello Walid,

Changing the default number of components per pixel of a filter's output 
has to happen before memory allocation (I guess it will fail if you do it 
in ThreadedGenerateData method). 
You might add a "this->GetOutput()->SetNumberOfComponentsPerPixel(number)" 
in the GenerateOutputInformation method. This should work because this 
method precede buffer allocation.

Hope this helps!

Rémi

Le dimanche 28 juin 2015 14:54:13 UTC+2, Walid Bouceffa a écrit :
>
> Hi,
>
>
> I want to generate classification probabilities instead of labels, so I 
> start modifying otbImageClassifier app.
> I changed *OutputImageType* from *FloatImageType* to 
> *DoubleVectorImageType* in aim to get a multi band image where each band 
> represent the probabilities of a single class
>
> To get the probability I changed the method *ThreadedGenerateData* of the 
> class *ImageClassificationFilter* 
> Something similar to the code bellow:
>
> for (inIt.GoToBegin(), outIt.GoToBegin(); !inIt.IsAtEnd() && !outIt.
> IsAtEnd(); ++inIt, ++outIt)
>  {
>  ....
>  // proba is an array with size = number of classes
>  outIt.Set( proba );
>  }
>
>
> However outIt by default support only 4 components per pixel, 
> I want to know how can i change this. I already tried 
> SetNumberOfComponentsPerPixel and it didn't work 
>
> Could anyone help me with this ?
>
> Best wishes,
> Walid
>

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