Current version or replay engine doesn't handle correctly internal
time-based events that ends up in stream events.  For example,
updates of a database status that happens each 2.5 seconds results
in updates on client monitors.  Disable updates for now if replay
engine is active.  The very first update kept to store the initial
information about the server.

The proper solution would be to record time and replay it, probably,
with time warping or in some other way.

Signed-off-by: Ilya Maximets <[email protected]>
---
 ovsdb/ovsdb-server.c | 10 +++++++---
 1 file changed, 7 insertions(+), 3 deletions(-)

diff --git a/ovsdb/ovsdb-server.c b/ovsdb/ovsdb-server.c
index 564085e77..b09232c65 100644
--- a/ovsdb/ovsdb-server.c
+++ b/ovsdb/ovsdb-server.c
@@ -258,8 +258,10 @@ main_loop(struct server_config *config,
             }
         }
 
-        /* update Manager status(es) every 2.5 seconds */
-        if (time_msec() >= status_timer) {
+        /* update Manager status(es) every 2.5 seconds.  Don't update if we're
+         * recording or performing replay. */
+        if (status_timer == LLONG_MIN ||
+             (!ovs_replay_is_active() && time_msec() >= status_timer)) {
             status_timer = time_msec() + 2500;
             update_remote_status(jsonrpc, remotes, all_dbs);
         }
@@ -285,7 +287,9 @@ main_loop(struct server_config *config,
         if (*exiting) {
             poll_immediate_wake();
         }
-        poll_timer_wait_until(status_timer);
+        if (!ovs_replay_is_active()) {
+            poll_timer_wait_until(status_timer);
+        }
         poll_block();
         if (should_service_stop()) {
             *exiting = true;
-- 
2.26.2

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