oh example point and case:

Adobe Flash has 98% ubiquity right? ok.. here's a math puzzle for you..
Flash on average has around 8million installs per day  (365 days a year) and
can spike up to 33million depending on release / campaigns in market. There
are currently approx 1.6billion - 2billion (give or take)  people online
right now that we can probably say with a thumb suck number as being
unique...

If you have 98% "as-is" installs, how does one still buy into this
confirmation bias.



---
Regards,
Scott Barnes
http://www.riagenic.com


On Wed, Apr 13, 2011 at 3:45 PM, Scott Barnes <[email protected]>wrote:

> David / All.
>
> Thats not accurate. Ubiquity stats are a developer's placebo, as in the end
> we noticed at trend in around this argument when it came to Silverlight.
> Initially when we had ~10% ubiquity world wide Flash having 98% etc it was
> an extremely tough battle and what got us over the line really was
> developers assuming that we'd push Silverlight out over the Windows Update -
> obviously one can't given the consent decree, but why confirm that.
>
> To artificially boost the numbers we'd then sign OEM's etc to socket
> Silverlight into place and combine that with some fiddling around with the
> numbers (rounding out and tweaking some estimates etc here and there) you in
> turn arrive at a "download" rate.  The reality is finding a number in around
> ubiquity had to be around 70% there abouts (based of information gotten from
> Adobe/Macromedia as they noticed around this number was the tipping point
> for developers accepting that the current iteration of Flash was seeded). No
> matter what we would do in around Silverlight in its first couple of years
> of birth was never going to hit 70% so we then looked at "why" 70% was the
> number needed.
>
> The more investigations taken place the more we learn that the developer(s)
> needed to be convinced that persona(s) like Soccer Mums etc world wide would
> have to have a version of Silverlight installed before a development team
> would agree to adopt the technology in a public consumer facing way. It's
> basically nothing to do with the soccer mum deciding whether or not they
> would install, it had everything to do with the psychology of the team who's
> about to create something for the said soccer mum to install.
>
> Enter Bejing Olympics. It not only highlighted this as a reality but it
> also underpinned a stark contrast in that we had around 100's of millions
> (forget the actual number) of downloads and we also broke records in around
> user viewing habits when it came to online watching (ie avg person spent
> 20mins+ watching vs most video sites of this number bottom out around
> 3-5mins). So here you have a huge success story that highlights that in
> reality people will install a freakin virus if it means getting to content
> they want - yet - it still wasn't enough to become a tipping point for
> development teams to fully embrace Silverlight in a consumer focused fashion
> (that and the tooling story etc is still somewhat crappy)
>
> In short, what really is your success story here around any web facing
> solution is your exit numbers or abandonment rates combined with how you
> solicit a user to persist in the experience. If all you do is put in place a
> "Get Silverlight" badge and then cry foul when you find out 80% of your
> unique visitors said "bugger that, bye" then well it was not really
> Silverlight's problem it was more along the lines of "why should i get
> silverlight?"
>
> The downside is you have to also sell the end user on why they should get
> Silverlight to experience your site but also why Silverlight is a long term
> investment in their download prospects...
>
> HTML5 is not going to change this equation, if anything it probably will
> get a bit more chaotic and lethargic over time given all browsers cant just
> "support HTML5 spec as-is and then leave it at that" - they all still need
> to differentiate and thus one can expect forking of the "purity and
> innocence" of what a browser does today to what it will do tomorrow...so if
> anything all thats happening is we're shifting the plugin deeper inside the
> browser and hiding behind the developer ubiquity cloak of stupidity :)
>
> Chasing the "one-technology platform to rule them all" belief is really
> what phscyology calls a "confirmation bias"
>
> *Confirmation bias (also called confirmatory bias or myside bias) is a
> tendency for people to favor information that confirms their preconceptions
> or hypotheses regardless of whether the information is true*
>
> Read: http://www.riagenic.com/archives/36 - What does a potential
> Silverlight Adoption Lifecycle look like?
>
>
> ---
> Regards,
> Scott Barnes
> http://www.riagenic.com
>
>
>
> On Tue, Mar 29, 2011 at 12:32 PM, David Connors <[email protected]> wrote:
>
>> On Tue, Mar 29, 2011 at 12:31 PM, James Chapman-Smith <
>> [email protected]> wrote:
>>
>>> If I'm going to develop a new "web-based" application in HTML or
>>> Silverlight, what would the comparative effort be like? And really, what
>>> kind of pros & cons are worth evaluating?
>>>
>>>
>>>
>>> By HTML I am thinking ASP.NET MVC, but it could be something else
>>> ".NET"-ish.
>>>
>>>
>> What is the target audience? If it is something that you're targeting at a
>> mass market, using SL is suicide IMO.
>>
>> http://www.statowl.com/silverlight.php
>>
>> <http://www.statowl.com/silverlight.php>40% of users either
>> don't/can't/won't have SL installed. Wave goodbye to their money.
>>
>> --
>> *David Connors* | [email protected] | www.codify.com
>> Software Engineer
>> Codify Pty Ltd
>> Phone: +61 (7) 3210 6268 | Facsimile: +61 (7) 3210 6269 | Mobile: +61 417
>> 189 363
>> V-Card: https://www.codify.com/cards/davidconnors
>> Address Info: https://www.codify.com/contact
>>
>>
>

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