So you want to create the list generically? This SO question should help:
http://stackoverflow.com/questions/1371745/build-c-generic-type-defintion-at-runtime so my suggestion is to create a List<X> instance for each type (Activator.CreateInstance) in your types array and store the lists in an IList[]. Finally iterate over this IList[] to call add on each one with the vars entity. On 12 October 2011 18:23, Les Hughes <[email protected]> wrote: > > Hey all, > > It's kind of difficult to explain what I am looking to do, and it might > seem a little wacky, but here goes a simplified version of the question.... > > I've got some lists of data in a database which I have a GenericList > interface for (from the database), so no matter what type of data is in the > DB, it has a way of displaying it as a GenericList. > > Each bit of data can be loaded into a data cache by using: > > public void loadData<T>(vars) where T : GenericList > > To load lots of data at once I would do this > > void someMethod() > { > ClassType vars = new ClassType(); > > loadData<Name.Space.Settings>(**vars); // load settings > loadData<Name.Space2.**CatPictures>(vars); // load cat pictures > loadData<Name.Space2.**OtherMemes>(vars); // load other memes > } > > > What I am wondering if I can do something like this: (obviously the code > below isn't valid, but it should illustrate what I am trying to do) > > void someMethod() > { > > Type[] typeArray = new type[]{ Name.Space.Settings, > Name.Space2.catPictures, Name.Space2.otherMemes }; > ClassType vars = new ClassType(); > for (int i = 0; i < typeArray.length; i++) > { > loadData<typeArray[i]>(vars); // load each one of those types > } > } > > ------------------------------**------------------- > > Any ideas? Thanks heaps :) > -- > Les Hughes > [email protected] > > -- regards, Preet, Overlooking the Ocean, Auckland
