For information: the CodeProject article indicated by Nathan Keir has a
comment that is important - 

The Windows Kinect has a different product id so I guess it doesn't work
with OpenNI (drivers)

as soon as I plugged in an Xbox Kinect the drivers worked.

(link:
http://www.codeproject.com/Messages/4067683/Article-needs-to-be-updated.aspx
- 3 posts here)

  _____  

Ian Thomas
Victoria Park, Western Australia

From: [email protected] [mailto:[email protected]]
On Behalf Of Ian Thomas
Sent: Wednesday, July 04, 2012 9:47 AM
To: 'ozDotNet'
Subject: RE: [OT] Anyone using Kinect?

 

Nathan, others

I will read the CodeProject article - I think I saw another there, a month
or 3 ago. 

Since first posting, I have read all the Microsoft blogs on Kinect for
Windows which cleared up some misconceptions. I haven't followed what is
happening in open source OpenNI circles, but it seems to me that the Kinect
for Windows SDK v1.5 / 1.51 is well advanced over what is available for the
various Asus Xtion models; and the Kinect for Windows device is superior  to
Kinect for Xbox(because of its firmware - maybe not its sensors, which I
believe are the same as the Xbox add-on device has). 

This short post
<http://blogs.msdn.com/b/kinectforwindows/archive/2012/05/21/kinect-for-wind
ows-runtime-and-sdk-version-1-5-released.aspx>  from the Kinect for Windows
blog is a good overview of the much more useful functionality available with
Kinect for Windows. Coming to Windows 8? 

 

  _____  

Ian Thomas
Victoria Park, Western Australia

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