For information: the CodeProject article indicated by Nathan Keir has a comment that is important -
The Windows Kinect has a different product id so I guess it doesn't work with OpenNI (drivers) as soon as I plugged in an Xbox Kinect the drivers worked. (link: http://www.codeproject.com/Messages/4067683/Article-needs-to-be-updated.aspx - 3 posts here) _____ Ian Thomas Victoria Park, Western Australia From: [email protected] [mailto:[email protected]] On Behalf Of Ian Thomas Sent: Wednesday, July 04, 2012 9:47 AM To: 'ozDotNet' Subject: RE: [OT] Anyone using Kinect? Nathan, others I will read the CodeProject article - I think I saw another there, a month or 3 ago. Since first posting, I have read all the Microsoft blogs on Kinect for Windows which cleared up some misconceptions. I haven't followed what is happening in open source OpenNI circles, but it seems to me that the Kinect for Windows SDK v1.5 / 1.51 is well advanced over what is available for the various Asus Xtion models; and the Kinect for Windows device is superior to Kinect for Xbox(because of its firmware - maybe not its sensors, which I believe are the same as the Xbox add-on device has). This short post <http://blogs.msdn.com/b/kinectforwindows/archive/2012/05/21/kinect-for-wind ows-runtime-and-sdk-version-1-5-released.aspx> from the Kinect for Windows blog is a good overview of the much more useful functionality available with Kinect for Windows. Coming to Windows 8? _____ Ian Thomas Victoria Park, Western Australia
