On Tue, Jul 10, 2012 at 5:55 PM, Emily Waghorne <[email protected]>wrote:

> Native iOS is considered the way to go if you want to be taken
> seriously by iPhone and iPad users but it depends a bit on your app
> and your target audience. And a web based solution is definitely much
> easier! (Consider android, windows mobile, tablets etc and you have a
> LOT of different OS's to support...)
>

If you're writing a game or an everyday use app you have to go native
unless you want something that is average and ordinary on all platforms.

If you are writing an app that people don't use 100 times per day or does
not need to meet specific perf requirements (i.e. a game) then the web is
really the only way to go in my view. If you want to write a moderately
complex app for all platforms, you need a massive amount of resources (and
you still have to do the web anyway).

-- 
David Connors
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