On Tue, Jul 10, 2012 at 5:55 PM, Emily Waghorne <[email protected]>wrote:
> Native iOS is considered the way to go if you want to be taken > seriously by iPhone and iPad users but it depends a bit on your app > and your target audience. And a web based solution is definitely much > easier! (Consider android, windows mobile, tablets etc and you have a > LOT of different OS's to support...) > If you're writing a game or an everyday use app you have to go native unless you want something that is average and ordinary on all platforms. If you are writing an app that people don't use 100 times per day or does not need to meet specific perf requirements (i.e. a game) then the web is really the only way to go in my view. If you want to write a moderately complex app for all platforms, you need a massive amount of resources (and you still have to do the web anyway). -- David Connors [email protected] | M +61 417 189 363 Download my v-card: https://www.codify.com/cards/davidconnors Follow me on Twitter: https://www.twitter.com/davidconnors Connect with me on LinkedIn: http://au.linkedin.com/in/davidjohnconnors
