Thanks Joseph - DxDiag gives even more complete info than I expected. 

Also, I installed Kodu on an old Dell Optiplex and it has a nice installer -
the XNA Framework installs OK on Windows XP, and the Kodu configuration
utility (once Kodu is installed) reports on the graphics card's capabilities
(latest Kodu 1.2.88 can use Shader 3.0; my standard Dell Optiplex is OK for
Shader 2.0).

All clear now. 

  _____  

Ian Thomas
Victoria Park, Western Australia

 

From: [email protected] [mailto:[email protected]]
On Behalf Of Joseph Clark
Sent: Monday, November 19, 2012 5:23 AM
To: ozDotNet
Subject: Re: [OT] Game designer (Kodu) prerequisite

 

DxDiag should get you started in the right direction -
http://en.wikipedia.org/wiki/DxDiag

 

On Mon, Nov 19, 2012 at 2:11 AM, Ian Thomas <[email protected]> wrote:

A series of questions for some of you who are perhaps a few years younger
than me: 

I would like a primary/high school age kid to use the Kodu
<http://fuse.microsoft.com/page/kodu>  game design system,  and it has these
prerequisites - 

 

.         A graphics card that supports DirectX 9.0c and Shader Model 2.0 or
higher is required.

.         .NET Framework 3.5 or higher is required. 

.         XNA Framework 3.1 Redistributable is required.

Kodu is a Microsoft game designer -  it's not purely for games design, so it
says.

I need to check out his computer's capabilities first. 

 

Is DirectX 9.0c a redistributable, OK on Windows XP? Is there some utility
that can be run on his computer to see if it's OK? What CPU/GPU runs Shader
Model 2.0? 

 

  _____  

Ian Thomas
Victoria Park, Western Australia

 

Reply via email to