+1 the comment on DRM licensing.  It's got no place in dev tools.

On Mon, Jul 1, 2013 at 12:02 PM, Nathan Chere <[email protected]>wrote:

>  Let’s say you want to use Visual Studio and target at least 2 platforms
> (Android and iOS). I would expect that’s the most common scenario. That’s
> $2,000 per developer. Not pocket change at all. Also assuming even ‘Indies’
> much less professionals would often be at least two developers, it doesn’t
> take much imagination to see a ~$5,000+ investment.  If you’re comparing to
> Visual Studio Ultimate then you should also be comparing to Xamarin’s
> Enterprise licenses which is then $4,000 per developer to target 2
> platforms, ON TOP of your Visual Studio etc licenses. Unless you’re a solo
> “Indie” developer who is content to use Xamarin Studio and only targeting
> one platform, it’s *expensive – *which isn’t a measure of price alone but
> what you’re getting for your money.****
>
> ** **
>
> Regardless, my primary objection to Xamarin isn’t the cost. It’s the
> licensing baked into the run-time. I’ve been burnt too many times by
> frameworks with licensing checks when they’re no longer supported (or are
> supported half-arsedly from the outset – eg Marmalade) If Xamarin would
> release their MonoDroid/MonoTouch/etc frameworks without the DRM (or at
> least move it solely to the development environment instead of run-time) it
> would be a different story but as it stands I refuse to make any
> significant investment in such an ecosystem again and would encourage
> others to avoid it for the same reasons.****
>
> ** **
>
> I also consider their track record for transparency about feature roadmaps
> and timelines. Xamarin are great at talking about what they’ve already
> released, not so great about what’s coming up and feature requests. Not
> that Microsoft are perfect but other than for a few stand-out examples (eg
> XNA, x64 edit-and-continue now 8-9 years and counting) they’re pretty good
> considering the scope of what they offer. There’s also a much better
> community around Visual Studio which fills in a lot of the gaps when
> Microsoft drops the ball which Xamarin Studio simply doesn’t have – another
> consideration in determining how ‘expensive’ it is (Resharper anyone?).***
> *
>
> ** **
>
> An alternative to consider is PhoneGap. In keeping with the tradition of
> spontaneous statistics, I’d guess maybe 80-90% of the things people are
> using Mono for could be just as effectively done with PhoneGap and still
> give the benefit of cross-platform ‘native’ apps with very minimal learning
> curve compared to learning Objective-C, Java etc. And it’s free. If you’re
> writing a typical app and not relying on anything like MonoGame over the
> top of Mono, I think the trade-off of using Javascript instead of C# for
> the client is minor and well worth it.****
>
> * *
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Stephen Price
> *Sent:* Monday, 1 July 2013 11:17 AM
>
> *To:* ozDotNet
> *Subject:* Re: HTML5 capabilities****
>
> ** **
>
> I disagree that it is expensive. Visual Studio Ultimate is expensive.
> Xamarin is a tenth of the cost, and comparable with other vendors. Telerik
> for example. ****
>
> ** **
>
> Oh you wanted Free? You could just write for all three of those platforms
> manually, and learn each different platform's syntax. (something I decided
> NOT to do some years ago, for the want of not spreading my knowledge too
> thin an becoming a jack of all trades, master of none.)****
>
> ** **
>
> Personally, I'd grab the Free version (that they do have), play with that
> until you get a feel if its going to fit the bill. (you never really know
> until you take it for a spin). Then upgrade and consider it an investment.
> You are a software developer and you need tools. If you were a carpenter,
> would you skimp on spending $1000 on your carpentry tools? Would you buy
> the crappy cheap tools or get the higher priced tools, knowing the quality
> of your work will be that much better? ****
>
> Fill your toolbox with quality tools.****
>
> ** **
>
> On Mon, Jul 1, 2013 at 9:08 AM, Stephen Price <[email protected]>
> wrote:****
>
> Looks interesting. Testing would be a pain, you'd need to have a device of
> each platform. Oh wait. I already do. :)****
>
> ** **
>
> On Mon, Jul 1, 2013 at 8:21 AM, Fredericks, Chris <[email protected]>
> wrote:****
>
> +1 for Xamarin – Full native code, cross platform development for Windows,
> Android, iOS and Mac OS X in C#.****
>
>  ****
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Michael Ridland
> *Sent:* Monday, 1 July 2013 9:51 AM
> *To:* ozDotNet
> *Subject:* Re: HTML5 capabilities****
>
>  ****
>
> Hi Greg****
>
>  ****
>
> We've spent the last 18 months building a mobile version of our ERP
> software @ www.happen.biz. About 9 months of that was using html5 which
> we pushed to it's limits but in the end it just wasn't 'good' enough, by
> good enough I mean primarily fast enough. We tried out Xamarin and never
> looked back, we now have a rock solid mobile app which is fast and sexy. *
> ***
>
>  ****
>
> So my opinion is Xamarin Rocks. Great for c# teams. ****
>
>  ****
>
> Grids, splitters, trees, drag-and-drop, animated charts - well this
> doesn't work on mobile devices anyway, you actually need to rethink a users
> interaction with your software, and rethink, and rethink. You need to also
> spend alot of time using other high quality mobile apps to see different
> ways a user can interact with your app. ****
>
>  ****
>
>  ****
>
>  ****
>
>  ****
>
>  ****
>
>  ****
>
> On Mon, Jul 1, 2013 at 9:16 AM, Craig van Nieuwkerk <[email protected]>
> wrote:****
>
> Have you considered Xamarin? Native applications written in C#
> www.xamarin.com****
>
>  ****
>
>  ****
>
>  ****
>
> On Mon, Jul 1, 2013 at 9:11 AM, Greg Keogh <[email protected]> wrote:****
>
> Folks, a few times over the last year I've raised the topic of writing
> browser based applications that can reach the most mobile devices with the
> least coding effort. Sadly we learned (from the replies) that there is no
> easy road. It looks like you have to "go native" in Object C or Java, or
> use HTML5 and accept reduced functionality. All of these options are a
> rather frightening for us because we only have C++ and C# skills in the
> group and we'll have to hire specialists or undergo intense training.****
>
>  ****
>
> A colleague using the latest Borland C++ kits says it has a product called
> Prism which claims to target different platforms with a common code base. I
> said that sounds like black magic, but my colleague is so busy that he
> hasn't had time yet to evaluate Prism. A quick search hints that Prism is
> actually Oxygene <http://en.wikipedia.org/wiki/Delphi_Prism>, which would
> take us down a completely different road.****
>
>  ****
>
> So this leaves us with the optional of HTML5 ... but we're wondering just
> what it can and can't do. Is it possible to write a "real application" in
> HTML5, with grids, splitters, trees, drag-and-drop, animated charts, etc. I
> find it hard to believe that HTML5 could reproduce this functionality in
> our Silverlight 5 app. Can anyone here explain just what HTML5 is capable
> or incapable of doing?****
>
>  ****
>
> Cheers,****
>
> Greg K****
>
>  ****
>
>  ****
>
> ** **
>
> ** **
>
> ** **
>
> Click here <https://www.mailcontrol.com/sr/MZbqvYs5QwJvpeaetUwhCQ==> to
> report this email as spam.****
>
>
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