On Mon, 10 Aug 2015 at 12:22 Scott Barnes <[email protected]> wrote:
> RE: bloat. > [ ... ] I look at rendering pipelines like Unity3D and i can see we're not close to > being done as if you look at that approach they have quite an elegant and > well thought out approach to x-compile for 2D/3D rendering but they lack > the "frameworks" to make it work in both tooling and language compositions. > You then look at Xamarin and they too are playing along the same lines of > thought so i simply can't abide by the idea that "JavaScript" is the best > idea of the day still... i think its a retreat position on a number of > fronts more filled with confusion and lack of OO discipline or maybe thats > the problem, there's far too much OO complexity now? > The very concept of 'done'ness is a hang over from when IT used to be a monoculture based around Windows. We all used to gravitate to one way of doing this and moved on herd-like to something else when it was passed down. Whether Unity3D or Xamarin or Javascript is *better *is not the question people ask any more. Hell, go look at WeChat and the economics behind that. One might even ask if we'll be writing apps on the Internet in a few years or whether it will just evolve into a low value way of shuffling bits around between other people's walled-gardens. -- David Connors [email protected] | @davidconnors | LinkedIn | +61 417 189 363
