On Mon, 10 Aug 2015 at 12:22 Scott Barnes <[email protected]> wrote:

> RE: bloat.
>

[ ... ]

I look at rendering pipelines like Unity3D and i can see we're not close to
> being done as if you look at that approach they have quite an elegant and
> well thought out approach to x-compile for 2D/3D rendering but they lack
> the "frameworks" to make it work in both tooling and language compositions.
> You then look at Xamarin and they too are playing along the same lines of
> thought so i simply can't abide by the idea that "JavaScript" is the best
> idea of the day still... i think its a retreat position on a number of
> fronts more filled with confusion and lack of OO discipline or maybe thats
> the problem, there's far too much OO complexity now?
>

The very concept of 'done'ness is a hang over from when IT used to be a
monoculture based around Windows. We all used to gravitate to one way of
doing this and moved on herd-like to something else when it was passed
down.

Whether Unity3D or Xamarin or Javascript is *better *is not the question
people ask any more.

Hell, go look at WeChat and the economics behind that. One might even ask
if we'll be writing apps on the Internet in a few years or whether it will
just evolve into a low value way of shuffling bits around between other
people's walled-gardens.


-- 
David Connors
[email protected] | @davidconnors | LinkedIn | +61 417 189 363

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