Well, the Mac is needed for the final deploy to iOS. There is a link you
can setup from PC to Mac to automate the process, but I haven't got that
far myself. I can't remember if you can debug a simulated iOS device on a
PC, but someone here will know. A chap I know prefers to use Xamarin Studio
on the Mac instead of Visual Studio because he's close to the destination
and it's more convenient. You can still do the full Android thing, and
Windows too if it's worthwhile -- *Greg K*

On 12 August 2015 at 14:23, Bec C <[email protected]> wrote:

> Sorry I know this is a few weeks old but I briefly tried VS 2015 Community
> today and saw the Xamarin stuff and got a little excited. After downloading
> the Xamarin stuff VS told me to (took a good while) I thought I was all set
> only to find out I need a Mac also. Then I remembered this thread...a
> little late. Dang! It would have been nice if VS warned me about needing a
> Mac before I went ahead and downloaded everything. :(
>
> On Wed, Jul 22, 2015 at 3:31 PM, Greg Keogh <[email protected]> wrote:
>
>> When I had a play with Xamarin a few months back, you had to have/buy a
>>> Mac as well,
>>>
>>
>> I bought a new iMac last Saturday morning in preparation for all of this
>> x-platform development. I know that the iOS build and deploy MUST take
>> place on a Mac, using some "convenient" network link I haven't tried yet.
>>
>> It's taken a few days of fiddling around to get used to the iOS look and
>> feel. It's beautiful software and hardware engineering, but a bit ... err
>> ... weird. There was a 2.3GB download of Xcode and other tools to install,
>> but it all went smoothly. I don't like the toolbar stuck at the top of the
>> screen all the time that changes according to which app has the focus, as
>> it means your app's UI is in two places at once. They sure love to bury
>> advanced stuff really deep away from suburban schmuck users -- *Greg K*
>>
>
>

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