Actually you can use unity3d. The UGUI capabilities is fine for mobile apps
plus you can also use them in 3D / 2D mix.

We've written two apps so far with it and you not only get "native"
compilations (it actually generates it via IL2CPP) but you also get less
restrictions xamarin imposes on UI (ie no forking the visuals per platform
of any kind)

We also got SQLlite3 to work in it for local cache and should you want to
do something purely native you can easily write simple DLL imports to
ObjectiveC to break out of the unity3d layer (not sandbox)



On Friday, 26 February 2016, Michael Ridland <rid...@gmail.com> wrote:

>
> The thing about Xamarin is there's never been anything in the market that
> compares to it at all. If you had to build a native looking feeling app
> that was fast and not the junk that comes from html, there's only the
> option of pure native or Xamarin. So basically you had the choice of c# or
> Java+objective-c, even with just that alone it's a cheap buy at even
> current pricing. The only thing that has potential now is react native but
> that 4 years behind Xamarin and not sure it'll ever catch up.
>
> So Microsoft buying Xamarin and it possibly becoming cheaper is double
> win, developers are very lucky.
>
> Here's some comment on Xamarin a made a year ago all true.
> http://www.michaelridland.com/mobile/should-i-use-xamarin-for-mobile-development-yes-yes-yes/
>
>
>
>
> On Thursday, 25 February 2016, Ian Thomas <il.tho...@outlook.com
> <javascript:_e(%7B%7D,'cvml','il.tho...@outlook.com');>> wrote:
>
>> Everyone will know this in 2 days of course, but Microsoft has finally
>> bought Xamarin
>> <https://weblogs.asp.net/scottgu/welcoming-the-xamarin-team-to-microsoft>
>> .
>>
>> Just who (employees, developers) from the company will transition across
>> to MS is not clear.
>>
>> There are some interesting comments to this post; not unexpectedly,
>> reflecting (for one example) Greg Keogh’s reticence in adopting it at its
>> cost for effective development by in dependent developers. And its
>> efficacy.
>>
>> It’s not clear how it will be made available to the levels of Visual
>> Studio licensing (cost), but it seems more than sensible to me to make it
>> available at a modest subscription cost – perhaps not with Community
>> Edition.
>>
>>
>>
>> Ian Thomas
>>
>> Albert Park, Victoria 3206 Australia
>>
>>
>>
>
>
> --
>
> *Michael Ridland | Technical Director | Xamarin MVP*
>
> XAM Consulting - Mobile Technology Specialists
>
> www.xam-consulting.com
>
> Blog: www.michaelridland.com
>
>
>
>

-- 
---
Regards,
Scott Barnes
http://www.riagenic.com

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