Folks, I have to create a sample desktop app on macOS in coming weeks, nothing too hard, just a file picker, some text boxes and a scrolling text results display. I already did a Mac console app sanity check and it uses my C# NuGet package okay and displays correct results (which took about 15 minutes and is a tribute to the cross-platform promises of .NET). Now I have to make a window to impress the customer.
Has anyone used a Xamarin.Mac Cocoa project to make a Mac desktop app? I've read all the docs and I'm about to start, I have no choice, so I was just wondering if anyone's trod this path. I notice the UI design process is a thin shell over using Xcode's designer, you just Alt+Tab between them and code silently migrates back to C#. It seems fair enough to let Xcode do all the heavy UI lifting, but it seems a bit clumsy. The whole Xamarin.Mac platform is such a thin shell over the native Apple processes that for a moment I consider skipping Xamarin completely and just learning Xcode and Swift like a native. But then I realised that I will want to consume .NET packages and libraries, so it's back to Xamarin.Mac. *Greg K*