Folks, I have to create a sample desktop app on macOS in coming weeks,
nothing too hard, just a file picker, some text boxes and a scrolling text
results display. I already did a Mac console app sanity check and it uses
my C# NuGet package okay and displays correct results (which took about 15
minutes and is a tribute to the cross-platform promises of .NET). Now I
have to make a window to impress the customer.

Has anyone used a Xamarin.Mac Cocoa project to make a Mac desktop app? I've
read all the docs and I'm about to start, I have no choice, so I was just
wondering if anyone's trod this path.

I notice the UI design process is a thin shell over using Xcode's designer,
you just Alt+Tab between them and code silently migrates back to C#. It
seems fair enough to let Xcode do all the heavy UI lifting, but it seems a
bit clumsy.

The whole Xamarin.Mac platform is such a thin shell over the native Apple
processes that for a moment I consider skipping Xamarin completely and just
learning Xcode and Swift like a native. But then I realised that I will
want to consume .NET packages and libraries, so it's back to Xamarin.Mac.

*Greg K*

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