>
> I might have missed it earlier Greg but was the actual problem that this
> helps with? I was intrigued by the underlying problem.
>

I didn't express myself clearly originally. I was trying to convert a
64-bit random integer into a double and guarantee that all possible 2^53
floating values in the range 0 to 1 could result. Someone suggested that
weird bit of earlier incomprehensible code, but it turns out a simple
shift-and-multiply does that trick.

There are lots of modern PRNGs that generate 64-bits, like the xoroshift**
that is being used in the latest Random class. But how do you convert
64-bits "perfectly" into doubles? I finally confirmed a correct way.

I'm still wondering if there is a way of manually constructing an IEEE 754
number from the raw bits, but it makes my head hurt.

Cheers, *GK*

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