Hey cool on the embedding thing.

I've been quite impressed with Codeplex in my limited experience.

From: [email protected] [mailto:[email protected]] 
On Behalf Of John OBrien
Sent: Friday, 19 June 2009 12:02 PM
To: [email protected]
Subject: RE: Designing a Silverlight control - DeepEarth

Thanks Jordan, will check it out.

BTW codeplex automatically creates sub-domains for all projects now if you 
prefer: http://eventr.codeplex.com/
And you also can embed Silverlight into your wiki pages (host elsewhere, eg 
Azure) so you can have an example on the front page.
Highly recommend codeplex to host people's Silverlight open source projects.


From: [email protected] [mailto:[email protected]] 
On Behalf Of Jordan Knight
Sent: Friday, 19 June 2009 11:26 AM
To: [email protected]
Subject: RE: Designing a Silverlight control - DeepEarth

hey mate,

The Eventr SuperDeepZoom control (http://www.codeplex.com/eventr) uses parts 
and states too, all the overlays etc are thus fully templatable...

You might get (and set) some ideas from there.

Cheers,

Jordan.

P.S. I'm looking forward to checking out the DeepEarth changes soon!

From: [email protected] [mailto:[email protected]] 
On Behalf Of John OBrien
Sent: Friday, 19 June 2009 10:00 AM
To: [email protected]
Subject: Designing a Silverlight control - DeepEarth

Hey guys,
Over at the DeepEarth project we are going through some big changes moving away 
from just being one big map control to becoming a toolkit of map controls and 
components. The idea is to support in theory any Silverlight map control 
including a lighter weight version of our own and the new Bing Maps control.

Anyway we're trying to design a really good template to follow and would love 
your feedback / tips / advice / links.

The wiki page is here:
http://deepearth.codeplex.com/Wiki/View.aspx?title=Control%20Architecture

But to summarise I'm looking at the Parts and State model but also a way to 
separate out the base map implementation from the control using an interface.

The first example code I have committed is a Coordinate control, basically 
listens for the mousemove event and calls a method on the map to translate the 
pixel position of the mouse to Latitude/Longitude. I have used the parts and 
state model with the generic.xaml default, spotted most people seem to use 
constantly name constants for the values and all state changes seem to be 
called in one "GoToState" method.

The key design decisions are:


1.       Each control is a separate project

2.       Each control has its own map interface class

3.       Each specific map implementation for each control would be its own 
project.

Although this appears to be a nightmare of potentially hundreds of projects, 
for an open source project (where we are encouraging everyone to come and 
contribute a control) the separation will hopefully make management easier. 
Thoughts?
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