I think that an obvious distinction is the Designer/Developer (or in between, but none of them) specialization. Of course we can still subdivide each of them. Both require a completely different set of skills, parts of the brain and are complementary.
I'd fall on the developer category and I'll try to learn a bit of everything at least relevant for LOB Apps without getting too deep on it unless it's necessary. For example, the shaders effects look cool, but I don't see a lot of value on learning how to create my own, 3D is cool and I know about Balder and other projects, but I've never try it since it's not relevant for my area same with physics engines and game development. I knew that the HTML Bridge existed, but I never used it before this week that I found something I couldnd't do with pure C#, so I think it's important to at least be aware of what can be done and learn it as you go. It would be really hard to try to get around everyhing. > Who here thinks that their an expert in any piece of Silverlight? > > After Silverlight 1, 2 and now 3... > > I'm guessing that some people will by now have started to find they know/ > are more interested/ had some prior experience with a piece of Silverlight. > > anyone willing to step forth as a Silverlight Specialist in X? > > We're not all trying to be all-rounders? > > Of course it's only good to specialise in a piece if others specialise in > another piece. (Two John OBrien Deep Zoomers, anyone?) > > Anyone feel like Silverlight is/will be too big for front-to-back mastery? > > > What's your X? > > > -Jason Schluter > P.S great that the list is back > > > > > _______________________________________________ > ozsilverlight mailing list > [email protected] > http://prdlxvm0001.codify.net/mailman/listinfo/ozsilverlight > > -- Miguel A. Madero Reyes www.miguelmadero.com (blog) [email protected]
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