I think that an obvious distinction is the Designer/Developer (or in
between, but none of them) specialization. Of course we can still subdivide
each of them. Both require a completely different set of skills, parts of
the brain and are complementary.


I'd fall on the developer category and I'll try to learn a bit of everything
at least relevant for LOB Apps without getting too deep on it unless it's
necessary. For example, the shaders effects look cool, but I don't see a lot
of value on learning how to create my own, 3D is cool and I know about
Balder and other projects, but I've never try it since it's not relevant for
my area same with physics engines and game development. I knew that the HTML
Bridge existed, but I never used it before this week that I found something
I couldnd't do with pure C#, so I think it's important to at least be aware
of what can be done and learn it as you go. It would be really hard to try
to get around everyhing.






> Who here thinks that their an expert in any piece of Silverlight?
>
> After Silverlight 1, 2 and now 3...
>
> I'm guessing that some people will by now have started to find they know/
> are more interested/ had some prior experience with a piece of Silverlight.
>
> anyone willing to step forth as a Silverlight Specialist in X?
>
> We're not all trying to be all-rounders?
>
> Of course it's only good to specialise in a piece if others specialise in
> another piece. (Two John OBrien Deep Zoomers, anyone?)
>
> Anyone feel like Silverlight is/will be too big for front-to-back mastery?
>
>
> What's your X?
>
>
> -Jason Schluter
> P.S great that the list is back
>
>
>
>
> _______________________________________________
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>
>


-- 
Miguel A. Madero Reyes
www.miguelmadero.com (blog)
[email protected]
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