It's the many little things that are getting me - like why can't I move a
tab control using the designer?

When I go to select a control I accidentally select the grid inside it

Why does everything seem to have a grid in it - or else be inside a grid?

Is it best to have text boxes inside grids or not?

Should I get my eyes tested?

Should I skip WPF and go straight to HTML5?

Should I join my 13 year old and take up Minecraft?

Its just a line of business app , sales order entry and the like.  I though
that by learning WPF I could shake off my VB6 persona and join the real
programmers.

Ah a swear jar I guess it's a start!

  _____  

From: [email protected] [mailto:[email protected]] On
Behalf Of Winston Pang
Sent: Thursday, 24 November 2011 1:05 PM
To: ozWPF
Subject: Re: Getting up to speed in wpf

 

Hey that sounds like my "Good morning" replacement nowadays.

On Thu, Nov 24, 2011 at 12:59 PM, Scott Barnes <[email protected]>
wrote:

P.S

 

Invest in a cubicle swear jar, the amount of times I've also heard fellow
devs/designers breathe out a sigh followed by "F...you Microsoft..." 

 


---
Regards,
Scott Barnes
http://www.riagenic.com



On Thu, Nov 24, 2011 at 11:56 AM, Scott Barnes <[email protected]>
wrote:

Not really, Blend's original purpose was to be the middle-ground tool, to
take the WinForms "design your screens" and really just isolate that
workflow into its own area. The grand vision was that a designer / developer
mutated zombie (devigner?) was to sit in a cubicle and interact with both
parties to produce a XAML based solution for all to worship, high five and
adore.

 

It wasn't until we spent around $500k in research that we soon figured out
that the Devign Zombie doesn't exist, in that they are very rare (I'm an
actual Devign Zombie, so ....i'm rare! lol) and in reality the overall story
between the XAML/C# pipeline started to grow further and further apart. It's
why you see the Cider Teams version of the designer surface didn't really
matchup all that well in VS2008 to say Blend. In VS2010 the teams put
together a better design surface, but the result is what I'd call "going to
the prom with your cousin" (its better than nothing, but you're going to
feel really wrong afterwards).

 

Blend for me is the actual productive way of developing UI, I still every
now and then revert into XAML mode mainly to fix bugs that I find in Blend -
as its a piece of buggy crap. The gains you get over editing XAML imho is
way better and i've never really understood why on earth developers spent so
much time making sure the XAML is tabbed correctly and readable given it as
a "language" was never ever ever ever meant to be touched by human hands
other than to tweak attributes here and there.

 

That being said, its clear Blend never got traction with developers as it
was considered to foreign and the same goes for designers. It's why its
actual download rates aren't that high and the actual purchases of Blend
were embarrassing low. It's definitely in dire need of a UX personality to
come through and simplify the entire existance of this into user friendly
tooling but in reality that has been pitched and shot down many times
internally. Given Blend is now a HTML5 focused tool going forward, who knows
how that will pan out.

 

All that said, WPF / SIlverlight has no short cuts to "getting started", its
simply a solution that requires a pound of flesh up front. You're going to
find days when you get excited about the possibilities but then there are
also days when you figure out soon enough that the overall solution(s) have
their way of kicking your butt. Many a time i've watched devs spend days on
a bug, despite time boxing rules.

 

Reality is, Silverlight/WPF aren't that well thought out and you simply have
to pick fights with the two each day to master it. It at times feels like
you have to plant the forest, harvest the wood, carve the tools and then you
can start to build your dreams (kind of like Minecraft really, you start
naked in the forest and 90hrs later, you have a wooden house that you can
hide in from creepers (Blend/VS tooling).

 

 

---
Regards,
Scott Barnes
http://www.riagenic.com





On Thu, Nov 24, 2011 at 10:28 AM, Grant Molloy <[email protected]> wrote:

I think in the beginning Blend was thought to be the "designers" tool, and
vs to be the Devs tool.  Many devs think of themselves as designers too
(devsigners) or their company doesn't have a designer, so they delved into
blend themselves. Then cae the blog entries, which I think led devs to
believe they need Blend.

I haven't been in xaml for a few months now, but I think you need to
remember how mature winforms is versus xaml. MS missed the mark by a fair
way with xaml by not matching the completeness of winforms. I haven't played
with VS2011 and don't know if MS have improved this. 

Having said that, xaml is powerful and it's the fine control in these times
that makes it so powerful. I remember an app which needed a zoom feature on
an image, so I styled a check box control into a zoomable image, using xaml
(layout, style, and behaviors).

My question about your interfaces would be why are they so complex?
Do they need to be?
Should you simplify / refactor them?
Are you using a 3rd party control suite or just VS controls?
Are you cutting your own themes or using 3rd party ones?
Are your themes in separate resource files?

Am I wrong in saying that you can drag and drop a toolbox control into the
text editor view?

In the end, if it's not economical for you, don't use it.

On 24/11/2011 9:12 AM, "Greg Keogh" <[email protected]> wrote:

Hi Folks, I've been working with Kirsten on her new WPF app, and I'm the
source of her concern about WPF productivity, after she watched me composing
moderately complex screens by editing the XAML in VS2010. I posted about
this last year, but only received replies about "persist and you'll get
there and like it" types of responses.

 

I've now been writing Silverlight and WPF intermittently for a few years now
and I have never found a more productive way of creating reasonably complex
screens other than by manually editing the XAML, and if it weren't for the
intellisense I would probably never have started.

 

I hope you'll agree that the VS2010 design surface is utterly useless for
composing XAML using the toolbox, if anyone disagrees, let me know. Any
attempts to drop tools onto the designer produce bizarre unexpected results,
and you'll be lucky if they even drop where you expect. For that reason I
became quite proficient in editing XAML directly.

 

Then Blend 2, 3 and 4 came out. I didn't actually legally own Blend until I
recently paid $3750 for a two year premium MSDN subscription which include
Office and Blend suites. I have never like Blend. It has a totally different
"feel" with new shortcuts, docking behaviour, colours and UI hints, it's
also "cluttered", confusing, non-intuitive and worst of all I would have it
open on one screen and VS2010 on the other, getting dizzy looking back and
forth. Blend gives me the stinkin' sh*ts.

 

As a result of all this, I claim it can take me from 5 to 20 times longer to
write a WPF app UI compared to a WinForms UI. That results in a lot of time,
money and frustration wasted. I know that WinForms and WPF have totally
different underlying encoding schemes, so it's simply the design experience
that leaves me bewildered and leads me to ask this:

 

Do others out there have day-to-day techniques for efficiently composing
complex WPF UIs? How are you doing it? Is there a friendly toolbox-drop and
design technique that Kirsten (and me) are used to?

 

Any specific advice would be most welcome. I feel I must be missing out on
some productivity "trick". Perhaps it's because I hate Blend that I'm in
this rut.

 

Greg

 

Ps. I have skipped mentioning other irritations like styling (which requires
someone with special skills and Blend) or adding animations and triggers
which bloat the XAML to huge sizes making them nearly impossible to edit by
hand. I also ignored the sheer complexity of the XAML and how hard it is to
remember something like the syntax and nest of tags required to make a
ListBox item template (for example). I find I'm continuously looking up XAML
samples on the web and pasting them in. I also find I'm writing converters
all the time to get stuff appearing as I need.

 

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