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Re: Beta version (Ben Woodley) ---------------------------------------------------------------------- Message: 1 Date: Tue, 11 Oct 2011 18:53:39 +0200 From: Q?????? van Dommelen <quinten1...@live.nl> To: <p2mapper@list.valvesoftware.com> Subject: Re: [P2mapper] Beta version Message-ID: <snt120-w43bbc6f4e60bbc5d3ce745bb...@phx.gbl> Content-Type: text/plain; charset="utf-8" i found my mistake i had my mainmenu still in .txt but thanx anyway^^> Date: Mon, 10 Oct 2011 18:32:29 +0200 > From: cosmicma...@gmail.com > To: p2mapper@list.valvesoftware.com > Subject: Re: [P2mapper] Beta version > > You need to search in the extra.txt menu or mainmenu.res the word > "mymod" because you probably copied it over, and just change it to your > mod ? > > sv > Op 10/10/2011 18:06, Q?????? van Dommelen schreef: > > ok it work now there stands play (and then my name of game) but now the > > problem or not problem is i press play and there stand MyMod chater one :) > > can it be changed? :P > > > Date: Mon, 10 Oct 2011 17:34:07 +0200 > >> From: cosmicma...@gmail.com > >> To: p2mapper@list.valvesoftware.com > >> Subject: Re: [P2mapper] Beta version > >> > >> You need to use gcfscape to go inside the pak01_dir.vpk , go to > >> resources/ and look the main mod menu dir there and extract mainmenu.res > >> it's a text file. Just read the link on the part on how to modify the > >> RES menu and repack it. > >> > >> sv > >> Op 10/10/2011 17:29, Q?????? van Dommelen schreef: > >>> srry for the question and btw if you know the maker can you tell him when > >>> you need to change the .RES file that u just need to change to .txt i > >>> looked a hour for a .res openener and i just could make it txt :) > >>> > Date: Sun, 9 Oct 2011 19:58:10 +0200 > >>>> From: cosmicma...@gmail.com > >>>> To: p2mapper@list.valvesoftware.com > >>>> Subject: Re: [P2mapper] Beta version > >>>> > >>>> It's not the beta, it's a tutorial on how to build a portal 2 campaign > >>>> (mod) I'm not ready with it yet... > >>>> > >>>> sv > >>>> Op 9/10/2011 19:33, Q?????? van Dommelen schreef: > >>>>> dude where i download it cant find download button :0 > >>>>> > Date: Sun, 9 Oct 2011 18:51:58 +0200 > >>>>>> From: cosmicma...@gmail.com > >>>>>> To: p2mapper@list.valvesoftware.com > >>>>>> Subject: Re: [P2mapper] Beta version > >>>>>> > >>>>>> Well, > >>>>>> > >>>>>> If I can complain I can also be constructive. Someone pointed me to > >>>>>> this > >>>>>> tutorial to make an entirely new base to build your campaign on, > >>>>>> without > >>>>>> conflicts for the main game files and so on. It just has a few > >>>>>> limitations rightnow on how to organize your menus but that is perhaps > >>>>>> mainly because the guy who makes it is still in the process of > >>>>>> understanding some tiny bits. > >>>>>> > >>>>>> But it seems to be going quite well from my end. I moved all my > >>>>>> campaign > >>>>>> stuff to that new sourcemods folder. Basicly it's done the way you make > >>>>>> a mod in portal 1. And the addons/vpk stuff is dropped alltogether. > >>>>>> > >>>>>> So here's the link if you're interested: > >>>>>> > >>>>>> http://www.se51.net/2011/09/15/how-to-make-your-own-portal-2-mod/ > >>>>>> > >>>>>> sv > >>>>>> Op 4/10/2011 22:42, nitro...@gmail.com schreef: > >>>>>>> Wo Wo Wo leaked version of what? peer review? > >>>>>>> > >>>>>>> On Oct 4, 2011, at 10:13 AM, Stephan > >>>>>>> Vandenborn<cosmicma...@gmail.com> wrote: > >>>>>>> > >>>>>>>> It's not so bad but everyone has to be aware that when there's a > >>>>>>>> leaked version they have to either uninstall or update when i > >>>>>>>> release this. > >>>>>>>> > >>>>>>>> cd > >>>>>>>> Op 4/10/2011 17:09, Cory De La Torre schreef: > >>>>>>>>> Oh shit mang my bad, I dun linked this all up on facepunch already. > >>>>>>>>> :smith: > >>>>>>>>> > >>>>>>>>> On 10/3/11, Stephan Vandenborn<cosmicma...@gmail.com> wrote: > >>>>>>>>>> Well as said before the RC is now in some ppl's hand (on my steam > >>>>>>>>>> friendslist) I just want to avoid massive complaints about the > >>>>>>>>>> update > >>>>>>>>>> that is going to be breaking the sounds for the game for sure when > >>>>>>>>>> you > >>>>>>>>>> have this "old" version. So I'm no longer giving out anything > >>>>>>>>>> until i > >>>>>>>>>> can correctly patch the campaign to meet the updated dlc settings > >>>>>>>>>> if it > >>>>>>>>>> would be required. > >>>>>>>>>> > >>>>>>>>>> sv > >>>>>>>>>> Op 4/10/2011 1:44, Eugenio Roman schreef: > >>>>>>>>>>> I am in! > >>>>>>>>>>> > >>>>>>>>>>> On Sat, Sep 17, 2011 at 3:07 AM, Stephan Vandenborn > >>>>>>>>>>> <cosmicma...@gmail.com>wrote: > >>>>>>>>>>> > >>>>>>>>>>>> Hello, > >>>>>>>>>>>> > >>>>>>>>>>>> Regarding the beta version of my campaign i've been sending out: > >>>>>>>>>>>> I would > >>>>>>>>>>>> like to stress that there will probably a newer version for > >>>>>>>>>>>> release with > >>>>>>>>>>>> some fixes and with updated internal changes to make it work > >>>>>>>>>>>> better > >>>>>>>>>>>> withthe > >>>>>>>>>>>> portal 2 dlc is out. So please don't spread or leak this as a > >>>>>>>>>>>> "good" > >>>>>>>>>>>> version. > >>>>>>>>>>>> > >>>>>>>>>>>> Especially in the area of soundscripts that I use to better > >>>>>>>>>>>> distinguish > >>>>>>>>>>>> sounds as music and background because you can assign channels > >>>>>>>>>>>> for it, i > >>>>>>>>>>>> need to use my own game_sounds_manifest.txt to tell the game to > >>>>>>>>>>>> use my > >>>>>>>>>>>> campaign's script. This will without a doubt conflict when they > >>>>>>>>>>>> add new > >>>>>>>>>>>> standard sounds to the game and I'm gonna have to update mine to > >>>>>>>>>>>> reflect > >>>>>>>>>>>> this accordingly to not have any "no sound" glitches for the > >>>>>>>>>>>> users. > >>>>>>>>>>>> Either > >>>>>>>>>>>> that, or let's hope they made it perfectly pluggable like in > >>>>>>>>>>>> l4d2 where > >>>>>>>>>>>> the > >>>>>>>>>>>> game will read custom map based soundscripts (it doesn't seem to > >>>>>>>>>>>> do that > >>>>>>>>>>>> now). > >>>>>>>>>>>> > >>>>>>>>>>>> Let's just test internally for now > >>>>>>>>>>>> > >>>>>>>>>>>> sv > >>>>>>>>>>>> > >>>>>>>>>>>> > >>>>>>>>>>>> ______________________________**_________________ > >>>>>>>>>>>> P2mapper mailing list > >>>>>>>>>>>> P2mapper@list.valvesoftware.**com<P2mapper@list.valvesoftware.com> > >>>>>>>>>>>> http://list.valvesoftware.com/**cgi-bin/mailman/listinfo/**p2mapper<http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper> > >>>>>>>>>>>> > >>>>>>>>>> _______________________________________________ > >>>>>>>>>> P2mapper mailing list > >>>>>>>>>> P2mapper@list.valvesoftware.com > >>>>>>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > >>>>>>>>>> > >>>>>>>> _______________________________________________ > >>>>>>>> P2mapper mailing list > >>>>>>>> P2mapper@list.valvesoftware.com > >>>>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > >>>>>>> _______________________________________________ > >>>>>>> P2mapper mailing list > >>>>>>> P2mapper@list.valvesoftware.com > >>>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > >>>>>> _______________________________________________ > >>>>>> P2mapper mailing list > >>>>>> P2mapper@list.valvesoftware.com > >>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > >>>>> > >>>>> _______________________________________________ > >>>>> P2mapper mailing list > >>>>> P2mapper@list.valvesoftware.com > >>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > >>>> _______________________________________________ > >>>> P2mapper mailing list > >>>> P2mapper@list.valvesoftware.com > >>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > >>> > >>> _______________________________________________ > >>> P2mapper mailing list > >>> P2mapper@list.valvesoftware.com > >>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > >> > >> _______________________________________________ > >> P2mapper mailing list > >> P2mapper@list.valvesoftware.com > >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > > _______________________________________________ > > P2mapper mailing list > > P2mapper@list.valvesoftware.com > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > _______________________________________________ > P2mapper mailing list > P2mapper@list.valvesoftware.com > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper ------------------------------ Message: 2 Date: Tue, 11 Oct 2011 19:26:31 +0200 From: Q?????? van Dommelen <quinten1...@live.nl> To: <p2mapper@list.valvesoftware.com> Subject: Re: [P2mapper] Beta version Message-ID: <snt120-w612d6d2d2ee77a92e42c9bb...@phx.gbl> Content-Type: text/plain; charset="utf-8" Uhm so i was at the end and i thought wtf :P i need to make the maps with hammer? and what i exualy did now then cuz i got no maps to load or something > From: quinten1...@live.nl > To: p2mapper@list.valvesoftware.com > Date: Tue, 11 Oct 2011 18:53:39 +0200 > Subject: Re: [P2mapper] Beta version > > > > i found my mistake i had my mainmenu still in .txt but thanx anyway^^> Date: > Mon, 10 Oct 2011 18:32:29 +0200 > > From: cosmicma...@gmail.com > > To: p2mapper@list.valvesoftware.com > > Subject: Re: [P2mapper] Beta version > > > > You need to search in the extra.txt menu or mainmenu.res the word > > "mymod" because you probably copied it over, and just change it to your > > mod ? > > > > sv > > Op 10/10/2011 18:06, Q?????? van Dommelen schreef: > > > ok it work now there stands play (and then my name of game) but now the > > > problem or not problem is i press play and there stand MyMod chater one > > > :) can it be changed? :P > > > > Date: Mon, 10 Oct 2011 17:34:07 +0200 > > >> From: cosmicma...@gmail.com > > >> To: p2mapper@list.valvesoftware.com > > >> Subject: Re: [P2mapper] Beta version > > >> > > >> You need to use gcfscape to go inside the pak01_dir.vpk , go to > > >> resources/ and look the main mod menu dir there and extract mainmenu.res > > >> it's a text file. Just read the link on the part on how to modify the > > >> RES menu and repack it. > > >> > > >> sv > > >> Op 10/10/2011 17:29, Q?????? van Dommelen schreef: > > >>> srry for the question and btw if you know the maker can you tell him > > >>> when you need to change the .RES file that u just need to change to > > >>> .txt i looked a hour for a .res openener and i just could make it txt :) > > >>> > Date: Sun, 9 Oct 2011 19:58:10 +0200 > > >>>> From: cosmicma...@gmail.com > > >>>> To: p2mapper@list.valvesoftware.com > > >>>> Subject: Re: [P2mapper] Beta version > > >>>> > > >>>> It's not the beta, it's a tutorial on how to build a portal 2 campaign > > >>>> (mod) I'm not ready with it yet... > > >>>> > > >>>> sv > > >>>> Op 9/10/2011 19:33, Q?????? van Dommelen schreef: > > >>>>> dude where i download it cant find download button :0 > > >>>>> > Date: Sun, 9 Oct 2011 18:51:58 +0200 > > >>>>>> From: cosmicma...@gmail.com > > >>>>>> To: p2mapper@list.valvesoftware.com > > >>>>>> Subject: Re: [P2mapper] Beta version > > >>>>>> > > >>>>>> Well, > > >>>>>> > > >>>>>> If I can complain I can also be constructive. Someone pointed me to > > >>>>>> this > > >>>>>> tutorial to make an entirely new base to build your campaign on, > > >>>>>> without > > >>>>>> conflicts for the main game files and so on. It just has a few > > >>>>>> limitations rightnow on how to organize your menus but that is > > >>>>>> perhaps > > >>>>>> mainly because the guy who makes it is still in the process of > > >>>>>> understanding some tiny bits. > > >>>>>> > > >>>>>> But it seems to be going quite well from my end. I moved all my > > >>>>>> campaign > > >>>>>> stuff to that new sourcemods folder. Basicly it's done the way you > > >>>>>> make > > >>>>>> a mod in portal 1. And the addons/vpk stuff is dropped alltogether. > > >>>>>> > > >>>>>> So here's the link if you're interested: > > >>>>>> > > >>>>>> http://www.se51.net/2011/09/15/how-to-make-your-own-portal-2-mod/ > > >>>>>> > > >>>>>> sv > > >>>>>> Op 4/10/2011 22:42, nitro...@gmail.com schreef: > > >>>>>>> Wo Wo Wo leaked version of what? peer review? > > >>>>>>> > > >>>>>>> On Oct 4, 2011, at 10:13 AM, Stephan > > >>>>>>> Vandenborn<cosmicma...@gmail.com> wrote: > > >>>>>>> > > >>>>>>>> It's not so bad but everyone has to be aware that when there's a > > >>>>>>>> leaked version they have to either uninstall or update when i > > >>>>>>>> release this. > > >>>>>>>> > > >>>>>>>> cd > > >>>>>>>> Op 4/10/2011 17:09, Cory De La Torre schreef: > > >>>>>>>>> Oh shit mang my bad, I dun linked this all up on facepunch > > >>>>>>>>> already. :smith: > > >>>>>>>>> > > >>>>>>>>> On 10/3/11, Stephan Vandenborn<cosmicma...@gmail.com> wrote: > > >>>>>>>>>> Well as said before the RC is now in some ppl's hand (on my steam > > >>>>>>>>>> friendslist) I just want to avoid massive complaints about the > > >>>>>>>>>> update > > >>>>>>>>>> that is going to be breaking the sounds for the game for sure > > >>>>>>>>>> when you > > >>>>>>>>>> have this "old" version. So I'm no longer giving out anything > > >>>>>>>>>> until i > > >>>>>>>>>> can correctly patch the campaign to meet the updated dlc > > >>>>>>>>>> settings if it > > >>>>>>>>>> would be required. > > >>>>>>>>>> > > >>>>>>>>>> sv > > >>>>>>>>>> Op 4/10/2011 1:44, Eugenio Roman schreef: > > >>>>>>>>>>> I am in! > > >>>>>>>>>>> > > >>>>>>>>>>> On Sat, Sep 17, 2011 at 3:07 AM, Stephan Vandenborn > > >>>>>>>>>>> <cosmicma...@gmail.com>wrote: > > >>>>>>>>>>> > > >>>>>>>>>>>> Hello, > > >>>>>>>>>>>> > > >>>>>>>>>>>> Regarding the beta version of my campaign i've been sending > > >>>>>>>>>>>> out: I would > > >>>>>>>>>>>> like to stress that there will probably a newer version for > > >>>>>>>>>>>> release with > > >>>>>>>>>>>> some fixes and with updated internal changes to make it work > > >>>>>>>>>>>> better > > >>>>>>>>>>>> withthe > > >>>>>>>>>>>> portal 2 dlc is out. So please don't spread or leak this as a > > >>>>>>>>>>>> "good" > > >>>>>>>>>>>> version. > > >>>>>>>>>>>> > > >>>>>>>>>>>> Especially in the area of soundscripts that I use to better > > >>>>>>>>>>>> distinguish > > >>>>>>>>>>>> sounds as music and background because you can assign channels > > >>>>>>>>>>>> for it, i > > >>>>>>>>>>>> need to use my own game_sounds_manifest.txt to tell the game > > >>>>>>>>>>>> to use my > > >>>>>>>>>>>> campaign's script. This will without a doubt conflict when > > >>>>>>>>>>>> they add new > > >>>>>>>>>>>> standard sounds to the game and I'm gonna have to update mine > > >>>>>>>>>>>> to reflect > > >>>>>>>>>>>> this accordingly to not have any "no sound" glitches for the > > >>>>>>>>>>>> users. > > >>>>>>>>>>>> Either > > >>>>>>>>>>>> that, or let's hope they made it perfectly pluggable like in > > >>>>>>>>>>>> l4d2 where > > >>>>>>>>>>>> the > > >>>>>>>>>>>> game will read custom map based soundscripts (it doesn't seem > > >>>>>>>>>>>> to do that > > >>>>>>>>>>>> now). > > >>>>>>>>>>>> > > >>>>>>>>>>>> Let's just test internally for now > > >>>>>>>>>>>> > > >>>>>>>>>>>> sv > > >>>>>>>>>>>> > > >>>>>>>>>>>> > > >>>>>>>>>>>> ______________________________**_________________ > > >>>>>>>>>>>> P2mapper mailing list > > >>>>>>>>>>>> P2mapper@list.valvesoftware.**com<P2mapper@list.valvesoftware.com> > > >>>>>>>>>>>> http://list.valvesoftware.com/**cgi-bin/mailman/listinfo/**p2mapper<http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper> > > >>>>>>>>>>>> > > >>>>>>>>>> _______________________________________________ > > >>>>>>>>>> P2mapper mailing list > > >>>>>>>>>> P2mapper@list.valvesoftware.com > > >>>>>>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > >>>>>>>>>> > > >>>>>>>> _______________________________________________ > > >>>>>>>> P2mapper mailing list > > >>>>>>>> P2mapper@list.valvesoftware.com > > >>>>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > >>>>>>> _______________________________________________ > > >>>>>>> P2mapper mailing list > > >>>>>>> P2mapper@list.valvesoftware.com > > >>>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > >>>>>> _______________________________________________ > > >>>>>> P2mapper mailing list > > >>>>>> P2mapper@list.valvesoftware.com > > >>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > >>>>> > > >>>>> _______________________________________________ > > >>>>> P2mapper mailing list > > >>>>> P2mapper@list.valvesoftware.com > > >>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > >>>> _______________________________________________ > > >>>> P2mapper mailing list > > >>>> P2mapper@list.valvesoftware.com > > >>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > >>> > > >>> _______________________________________________ > > >>> P2mapper mailing list > > >>> P2mapper@list.valvesoftware.com > > >>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > >> > > >> _______________________________________________ > > >> P2mapper mailing list > > >> P2mapper@list.valvesoftware.com > > >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > > > > _______________________________________________ > > > P2mapper mailing list > > > P2mapper@list.valvesoftware.com > > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > > > > > _______________________________________________ > > P2mapper mailing list > > P2mapper@list.valvesoftware.com > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > _______________________________________________ > P2mapper mailing list > P2mapper@list.valvesoftware.com > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper ------------------------------ Message: 3 Date: Tue, 11 Oct 2011 19:11:52 +0100 From: Ben Woodley <rubricapaint...@googlemail.com> To: P2 Mapper List <p2mapper@list.valvesoftware.com> Subject: Re: [P2mapper] Beta version Message-ID: <f567623b-2e80-4f71-955c-8b986324e...@googlemail.com> Content-Type: text/plain; charset=utf-8 Wait... What? What? You were expecting not to have to make maps for a mod? You were expecting not to have to make levels for a game constructed out of levels? Am I missing something here? Or are you? Anyway... assuming I've understood you correctly (I'm really hoping I haven't) you need to make the levels in Hammer. Mods don't build themselves. Have a nice day! -Ben On 11 Oct 2011, at 18:26, Q?????? van Dommelen <quinten1...@live.nl> wrote: > > Uhm so i was at the end and i thought wtf :P i need to make the maps with > hammer? and what i exualy did now then cuz i got no maps to load or something >> From: quinten1...@live.nl >> To: p2mapper@list.valvesoftware.com >> Date: Tue, 11 Oct 2011 18:53:39 +0200 >> Subject: Re: [P2mapper] Beta version >> >> >> >> i found my mistake i had my mainmenu still in .txt but thanx anyway^^> Date: >> Mon, 10 Oct 2011 18:32:29 +0200 >>> From: cosmicma...@gmail.com >>> To: p2mapper@list.valvesoftware.com >>> Subject: Re: [P2mapper] Beta version >>> >>> You need to search in the extra.txt menu or mainmenu.res the word >>> "mymod" because you probably copied it over, and just change it to your >>> mod ? >>> >>> sv >>> Op 10/10/2011 18:06, Q?????? van Dommelen schreef: >>>> ok it work now there stands play (and then my name of game) but now the >>>> problem or not problem is i press play and there stand MyMod chater one :) >>>> can it be changed? :P >>>>> Date: Mon, 10 Oct 2011 17:34:07 +0200 >>>>> From: cosmicma...@gmail.com >>>>> To: p2mapper@list.valvesoftware.com >>>>> Subject: Re: [P2mapper] Beta version >>>>> >>>>> You need to use gcfscape to go inside the pak01_dir.vpk , go to >>>>> resources/ and look the main mod menu dir there and extract mainmenu.res >>>>> it's a text file. Just read the link on the part on how to modify the >>>>> RES menu and repack it. >>>>> >>>>> sv >>>>> Op 10/10/2011 17:29, Q?????? van Dommelen schreef: >>>>>> srry for the question and btw if you know the maker can you tell him >>>>>> when you need to change the .RES file that u just need to change to .txt >>>>>> i looked a hour for a .res openener and i just could make it txt :) >>>>>>> Date: Sun, 9 Oct 2011 19:58:10 +0200 >>>>>>> From: cosmicma...@gmail.com >>>>>>> To: p2mapper@list.valvesoftware.com >>>>>>> Subject: Re: [P2mapper] Beta version >>>>>>> >>>>>>> It's not the beta, it's a tutorial on how to build a portal 2 campaign >>>>>>> (mod) I'm not ready with it yet... >>>>>>> >>>>>>> sv >>>>>>> Op 9/10/2011 19:33, Q?????? van Dommelen schreef: >>>>>>>> dude where i download it cant find download button :0 >>>>>>>>> Date: Sun, 9 Oct 2011 18:51:58 +0200 >>>>>>>>> From: cosmicma...@gmail.com >>>>>>>>> To: p2mapper@list.valvesoftware.com >>>>>>>>> Subject: Re: [P2mapper] Beta version >>>>>>>>> >>>>>>>>> Well, >>>>>>>>> >>>>>>>>> If I can complain I can also be constructive. Someone pointed me to >>>>>>>>> this >>>>>>>>> tutorial to make an entirely new base to build your campaign on, >>>>>>>>> without >>>>>>>>> conflicts for the main game files and so on. It just has a few >>>>>>>>> limitations rightnow on how to organize your menus but that is perhaps >>>>>>>>> mainly because the guy who makes it is still in the process of >>>>>>>>> understanding some tiny bits. >>>>>>>>> >>>>>>>>> But it seems to be going quite well from my end. I moved all my >>>>>>>>> campaign >>>>>>>>> stuff to that new sourcemods folder. Basicly it's done the way you >>>>>>>>> make >>>>>>>>> a mod in portal 1. And the addons/vpk stuff is dropped alltogether. >>>>>>>>> >>>>>>>>> So here's the link if you're interested: >>>>>>>>> >>>>>>>>> http://www.se51.net/2011/09/15/how-to-make-your-own-portal-2-mod/ >>>>>>>>> >>>>>>>>> sv >>>>>>>>> Op 4/10/2011 22:42, nitro...@gmail.com schreef: >>>>>>>>>> Wo Wo Wo leaked version of what? peer review? >>>>>>>>>> >>>>>>>>>> On Oct 4, 2011, at 10:13 AM, Stephan >>>>>>>>>> Vandenborn<cosmicma...@gmail.com> wrote: >>>>>>>>>> >>>>>>>>>>> It's not so bad but everyone has to be aware that when there's a >>>>>>>>>>> leaked version they have to either uninstall or update when i >>>>>>>>>>> release this. >>>>>>>>>>> >>>>>>>>>>> cd >>>>>>>>>>> Op 4/10/2011 17:09, Cory De La Torre schreef: >>>>>>>>>>>> Oh shit mang my bad, I dun linked this all up on facepunch >>>>>>>>>>>> already. :smith: >>>>>>>>>>>> >>>>>>>>>>>> On 10/3/11, Stephan Vandenborn<cosmicma...@gmail.com> wrote: >>>>>>>>>>>>> Well as said before the RC is now in some ppl's hand (on my steam >>>>>>>>>>>>> friendslist) I just want to avoid massive complaints about the >>>>>>>>>>>>> update >>>>>>>>>>>>> that is going to be breaking the sounds for the game for sure >>>>>>>>>>>>> when you >>>>>>>>>>>>> have this "old" version. So I'm no longer giving out anything >>>>>>>>>>>>> until i >>>>>>>>>>>>> can correctly patch the campaign to meet the updated dlc settings >>>>>>>>>>>>> if it >>>>>>>>>>>>> would be required. >>>>>>>>>>>>> >>>>>>>>>>>>> sv >>>>>>>>>>>>> Op 4/10/2011 1:44, Eugenio Roman schreef: >>>>>>>>>>>>>> I am in! >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Sat, Sep 17, 2011 at 3:07 AM, Stephan Vandenborn >>>>>>>>>>>>>> <cosmicma...@gmail.com>wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> Hello, >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Regarding the beta version of my campaign i've been sending >>>>>>>>>>>>>>> out: I would >>>>>>>>>>>>>>> like to stress that there will probably a newer version for >>>>>>>>>>>>>>> release with >>>>>>>>>>>>>>> some fixes and with updated internal changes to make it work >>>>>>>>>>>>>>> better >>>>>>>>>>>>>>> withthe >>>>>>>>>>>>>>> portal 2 dlc is out. So please don't spread or leak this as a >>>>>>>>>>>>>>> "good" >>>>>>>>>>>>>>> version. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Especially in the area of soundscripts that I use to better >>>>>>>>>>>>>>> distinguish >>>>>>>>>>>>>>> sounds as music and background because you can assign channels >>>>>>>>>>>>>>> for it, i >>>>>>>>>>>>>>> need to use my own game_sounds_manifest.txt to tell the game to >>>>>>>>>>>>>>> use my >>>>>>>>>>>>>>> campaign's script. This will without a doubt conflict when they >>>>>>>>>>>>>>> add new >>>>>>>>>>>>>>> standard sounds to the game and I'm gonna have to update mine >>>>>>>>>>>>>>> to reflect >>>>>>>>>>>>>>> this accordingly to not have any "no sound" glitches for the >>>>>>>>>>>>>>> users. >>>>>>>>>>>>>>> Either >>>>>>>>>>>>>>> that, or let's hope they made it perfectly pluggable like in >>>>>>>>>>>>>>> l4d2 where >>>>>>>>>>>>>>> the >>>>>>>>>>>>>>> game will read custom map based soundscripts (it doesn't seem >>>>>>>>>>>>>>> to do that >>>>>>>>>>>>>>> now). >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> Let's just test internally for now >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> sv >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> ______________________________**_________________ >>>>>>>>>>>>>>> P2mapper mailing list >>>>>>>>>>>>>>> P2mapper@list.valvesoftware.**com<P2mapper@list.valvesoftware.com> >>>>>>>>>>>>>>> http://list.valvesoftware.com/**cgi-bin/mailman/listinfo/**p2mapper<http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper> >>>>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> P2mapper mailing list >>>>>>>>>>>>> P2mapper@list.valvesoftware.com >>>>>>>>>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper >>>>>>>>>>>>> >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> P2mapper mailing list >>>>>>>>>>> P2mapper@list.valvesoftware.com >>>>>>>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper >>>>>>>>>> _______________________________________________ >>>>>>>>>> P2mapper mailing list >>>>>>>>>> P2mapper@list.valvesoftware.com >>>>>>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper >>>>>>>>> _______________________________________________ >>>>>>>>> P2mapper mailing list >>>>>>>>> P2mapper@list.valvesoftware.com >>>>>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> P2mapper mailing list >>>>>>>> P2mapper@list.valvesoftware.com >>>>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper >>>>>>> _______________________________________________ >>>>>>> P2mapper mailing list >>>>>>> P2mapper@list.valvesoftware.com >>>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper >>>>>> >>>>>> _______________________________________________ >>>>>> P2mapper mailing list >>>>>> P2mapper@list.valvesoftware.com >>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper >>>>> >>>>> _______________________________________________ >>>>> P2mapper mailing list >>>>> P2mapper@list.valvesoftware.com >>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper >>>> >>>> _______________________________________________ >>>> P2mapper mailing list >>>> P2mapper@list.valvesoftware.com >>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper >>> >>> >>> _______________________________________________ >>> P2mapper mailing list >>> P2mapper@list.valvesoftware.com >>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper >> >> _______________________________________________ >> P2mapper mailing list >> P2mapper@list.valvesoftware.com >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper > > _______________________________________________ > P2mapper mailing list > P2mapper@list.valvesoftware.com > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper ------------------------------ _______________________________________________ P2mapper mailing list P2mapper@list.valvesoftware.com http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper End of P2mapper Digest, Vol 6, Issue 9 **************************************