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Today's Topics:

   1. Re: Beta version (Q?????? van Dommelen)
   2. Re: Beta version (Q?????? van Dommelen)
   3. Re: Beta version (Ben Woodley)


----------------------------------------------------------------------

Message: 1
Date: Tue, 11 Oct 2011 18:53:39 +0200
From: Q?????? van Dommelen <quinten1...@live.nl>
To: <p2mapper@list.valvesoftware.com>
Subject: Re: [P2mapper] Beta version
Message-ID: <snt120-w43bbc6f4e60bbc5d3ce745bb...@phx.gbl>
Content-Type: text/plain; charset="utf-8"



 i found my mistake i had my mainmenu still in .txt but thanx anyway^^> Date: 
Mon, 10 Oct 2011 18:32:29 +0200
> From: cosmicma...@gmail.com
> To: p2mapper@list.valvesoftware.com
> Subject: Re: [P2mapper] Beta version
> 
> You need to search in the extra.txt menu or mainmenu.res the word 
> "mymod" because you probably copied it over, and just change it to your 
> mod ?
> 
> sv
> Op 10/10/2011 18:06, Q?????? van Dommelen schreef:
> > ok it work now there stands play (and then my name of game) but now the 
> > problem or not problem is i press play and there stand MyMod chater one :) 
> > can it be changed? :P
> >   >  Date: Mon, 10 Oct 2011 17:34:07 +0200
> >> From: cosmicma...@gmail.com
> >> To: p2mapper@list.valvesoftware.com
> >> Subject: Re: [P2mapper] Beta version
> >>
> >> You need to use gcfscape to go inside the pak01_dir.vpk , go to
> >> resources/ and look the main mod menu dir there and extract mainmenu.res
> >> it's a text file. Just read the link on the part on how to modify the
> >> RES menu and repack it.
> >>
> >> sv
> >> Op 10/10/2011 17:29, Q?????? van Dommelen schreef:
> >>> srry for the question and btw if you know the maker can you tell him when 
> >>> you need to change the .RES file that u just need to change to .txt i 
> >>> looked a hour for a .res openener and i just could make it txt :)
> >>>    >   Date: Sun, 9 Oct 2011 19:58:10 +0200
> >>>> From: cosmicma...@gmail.com
> >>>> To: p2mapper@list.valvesoftware.com
> >>>> Subject: Re: [P2mapper] Beta version
> >>>>
> >>>> It's not the beta, it's a tutorial on how to build a portal 2 campaign
> >>>> (mod) I'm not ready with it yet...
> >>>>
> >>>> sv
> >>>> Op 9/10/2011 19:33, Q?????? van Dommelen schreef:
> >>>>> dude where i download it cant find download button :0
> >>>>>     >    Date: Sun, 9 Oct 2011 18:51:58 +0200
> >>>>>> From: cosmicma...@gmail.com
> >>>>>> To: p2mapper@list.valvesoftware.com
> >>>>>> Subject: Re: [P2mapper] Beta version
> >>>>>>
> >>>>>> Well,
> >>>>>>
> >>>>>> If I can complain I can also be constructive. Someone pointed me to 
> >>>>>> this
> >>>>>> tutorial to make an entirely new base to build your campaign on, 
> >>>>>> without
> >>>>>> conflicts for the main game files and so on. It just has a few
> >>>>>> limitations rightnow on how to organize your menus but that is perhaps
> >>>>>> mainly because the guy who makes it is still in the process of
> >>>>>> understanding some tiny bits.
> >>>>>>
> >>>>>> But it seems to be going quite well from my end. I moved all my 
> >>>>>> campaign
> >>>>>> stuff to that new sourcemods folder. Basicly it's done the way you make
> >>>>>> a mod in portal 1. And the addons/vpk stuff is dropped alltogether.
> >>>>>>
> >>>>>> So here's the link if you're interested:
> >>>>>>
> >>>>>> http://www.se51.net/2011/09/15/how-to-make-your-own-portal-2-mod/
> >>>>>>
> >>>>>> sv
> >>>>>> Op 4/10/2011 22:42, nitro...@gmail.com schreef:
> >>>>>>> Wo Wo Wo leaked version of what? peer review?
> >>>>>>>
> >>>>>>> On Oct 4, 2011, at 10:13 AM, Stephan 
> >>>>>>> Vandenborn<cosmicma...@gmail.com>     wrote:
> >>>>>>>
> >>>>>>>> It's not so bad but everyone has to be aware that when there's a 
> >>>>>>>> leaked version they have to either uninstall or update when i 
> >>>>>>>> release this.
> >>>>>>>>
> >>>>>>>> cd
> >>>>>>>> Op 4/10/2011 17:09, Cory De La Torre schreef:
> >>>>>>>>> Oh shit mang my bad, I dun linked this all up on facepunch already. 
> >>>>>>>>> :smith:
> >>>>>>>>>
> >>>>>>>>> On 10/3/11, Stephan Vandenborn<cosmicma...@gmail.com>      wrote:
> >>>>>>>>>> Well as said before the RC is now in some ppl's hand (on my steam
> >>>>>>>>>> friendslist) I just want to avoid massive complaints about the 
> >>>>>>>>>> update
> >>>>>>>>>> that is going to be breaking the sounds for the game for sure when 
> >>>>>>>>>> you
> >>>>>>>>>> have this "old" version. So I'm no longer giving out anything 
> >>>>>>>>>> until i
> >>>>>>>>>> can correctly patch the campaign to meet the updated dlc settings 
> >>>>>>>>>> if it
> >>>>>>>>>> would be required.
> >>>>>>>>>>
> >>>>>>>>>> sv
> >>>>>>>>>> Op 4/10/2011 1:44, Eugenio Roman schreef:
> >>>>>>>>>>> I am in!
> >>>>>>>>>>>
> >>>>>>>>>>> On Sat, Sep 17, 2011 at 3:07 AM, Stephan Vandenborn
> >>>>>>>>>>> <cosmicma...@gmail.com>wrote:
> >>>>>>>>>>>
> >>>>>>>>>>>> Hello,
> >>>>>>>>>>>>
> >>>>>>>>>>>> Regarding the beta version of my campaign i've been sending out: 
> >>>>>>>>>>>> I would
> >>>>>>>>>>>> like to stress that there will probably a newer version for 
> >>>>>>>>>>>> release with
> >>>>>>>>>>>> some fixes and with updated internal changes to make it work 
> >>>>>>>>>>>> better
> >>>>>>>>>>>> withthe
> >>>>>>>>>>>> portal 2 dlc is out. So please don't spread or leak this as a 
> >>>>>>>>>>>> "good"
> >>>>>>>>>>>> version.
> >>>>>>>>>>>>
> >>>>>>>>>>>> Especially in the area of soundscripts that I use to better 
> >>>>>>>>>>>> distinguish
> >>>>>>>>>>>> sounds as music and background because you can assign channels 
> >>>>>>>>>>>> for it, i
> >>>>>>>>>>>> need to use my own game_sounds_manifest.txt to tell the game to 
> >>>>>>>>>>>> use my
> >>>>>>>>>>>> campaign's script. This will without a doubt conflict when they 
> >>>>>>>>>>>> add new
> >>>>>>>>>>>> standard sounds to the game and I'm gonna have to update mine to 
> >>>>>>>>>>>> reflect
> >>>>>>>>>>>> this accordingly to not have any "no sound" glitches for the 
> >>>>>>>>>>>> users.
> >>>>>>>>>>>> Either
> >>>>>>>>>>>> that, or let's hope they made it perfectly pluggable like in 
> >>>>>>>>>>>> l4d2 where
> >>>>>>>>>>>> the
> >>>>>>>>>>>> game will read custom map based soundscripts (it doesn't seem to 
> >>>>>>>>>>>> do that
> >>>>>>>>>>>> now).
> >>>>>>>>>>>>
> >>>>>>>>>>>> Let's just test internally for now
> >>>>>>>>>>>>
> >>>>>>>>>>>> sv
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>> ______________________________**_________________
> >>>>>>>>>>>> P2mapper mailing list
> >>>>>>>>>>>> P2mapper@list.valvesoftware.**com<P2mapper@list.valvesoftware.com>
> >>>>>>>>>>>> http://list.valvesoftware.com/**cgi-bin/mailman/listinfo/**p2mapper<http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper>
> >>>>>>>>>>>>
> >>>>>>>>>> _______________________________________________
> >>>>>>>>>> P2mapper mailing list
> >>>>>>>>>> P2mapper@list.valvesoftware.com
> >>>>>>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> >>>>>>>>>>
> >>>>>>>> _______________________________________________
> >>>>>>>> P2mapper mailing list
> >>>>>>>> P2mapper@list.valvesoftware.com
> >>>>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> >>>>>>> _______________________________________________
> >>>>>>> P2mapper mailing list
> >>>>>>> P2mapper@list.valvesoftware.com
> >>>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> >>>>>> _______________________________________________
> >>>>>> P2mapper mailing list
> >>>>>> P2mapper@list.valvesoftware.com
> >>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> >>>>>                                         
> >>>>> _______________________________________________
> >>>>> P2mapper mailing list
> >>>>> P2mapper@list.valvesoftware.com
> >>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> >>>> _______________________________________________
> >>>> P2mapper mailing list
> >>>> P2mapper@list.valvesoftware.com
> >>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> >>>                                           
> >>> _______________________________________________
> >>> P2mapper mailing list
> >>> P2mapper@list.valvesoftware.com
> >>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> >>
> >> _______________________________________________
> >> P2mapper mailing list
> >> P2mapper@list.valvesoftware.com
> >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> >                                     
> > _______________________________________________
> > P2mapper mailing list
> > P2mapper@list.valvesoftware.com
> > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> 
> 
> _______________________________________________
> P2mapper mailing list
> P2mapper@list.valvesoftware.com
> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
                                          

------------------------------

Message: 2
Date: Tue, 11 Oct 2011 19:26:31 +0200
From: Q?????? van Dommelen <quinten1...@live.nl>
To: <p2mapper@list.valvesoftware.com>
Subject: Re: [P2mapper] Beta version
Message-ID: <snt120-w612d6d2d2ee77a92e42c9bb...@phx.gbl>
Content-Type: text/plain; charset="utf-8"


Uhm so i was at the end and i thought wtf :P i need to make the maps with 
hammer? and what i exualy did now then cuz i got no maps to load or something
 > From: quinten1...@live.nl
> To: p2mapper@list.valvesoftware.com
> Date: Tue, 11 Oct 2011 18:53:39 +0200
> Subject: Re: [P2mapper] Beta version
> 
> 
> 
>  i found my mistake i had my mainmenu still in .txt but thanx anyway^^> Date: 
> Mon, 10 Oct 2011 18:32:29 +0200
> > From: cosmicma...@gmail.com
> > To: p2mapper@list.valvesoftware.com
> > Subject: Re: [P2mapper] Beta version
> > 
> > You need to search in the extra.txt menu or mainmenu.res the word 
> > "mymod" because you probably copied it over, and just change it to your 
> > mod ?
> > 
> > sv
> > Op 10/10/2011 18:06, Q?????? van Dommelen schreef:
> > > ok it work now there stands play (and then my name of game) but now the 
> > > problem or not problem is i press play and there stand MyMod chater one 
> > > :) can it be changed? :P
> > >   >  Date: Mon, 10 Oct 2011 17:34:07 +0200
> > >> From: cosmicma...@gmail.com
> > >> To: p2mapper@list.valvesoftware.com
> > >> Subject: Re: [P2mapper] Beta version
> > >>
> > >> You need to use gcfscape to go inside the pak01_dir.vpk , go to
> > >> resources/ and look the main mod menu dir there and extract mainmenu.res
> > >> it's a text file. Just read the link on the part on how to modify the
> > >> RES menu and repack it.
> > >>
> > >> sv
> > >> Op 10/10/2011 17:29, Q?????? van Dommelen schreef:
> > >>> srry for the question and btw if you know the maker can you tell him 
> > >>> when you need to change the .RES file that u just need to change to 
> > >>> .txt i looked a hour for a .res openener and i just could make it txt :)
> > >>>    >   Date: Sun, 9 Oct 2011 19:58:10 +0200
> > >>>> From: cosmicma...@gmail.com
> > >>>> To: p2mapper@list.valvesoftware.com
> > >>>> Subject: Re: [P2mapper] Beta version
> > >>>>
> > >>>> It's not the beta, it's a tutorial on how to build a portal 2 campaign
> > >>>> (mod) I'm not ready with it yet...
> > >>>>
> > >>>> sv
> > >>>> Op 9/10/2011 19:33, Q?????? van Dommelen schreef:
> > >>>>> dude where i download it cant find download button :0
> > >>>>>     >    Date: Sun, 9 Oct 2011 18:51:58 +0200
> > >>>>>> From: cosmicma...@gmail.com
> > >>>>>> To: p2mapper@list.valvesoftware.com
> > >>>>>> Subject: Re: [P2mapper] Beta version
> > >>>>>>
> > >>>>>> Well,
> > >>>>>>
> > >>>>>> If I can complain I can also be constructive. Someone pointed me to 
> > >>>>>> this
> > >>>>>> tutorial to make an entirely new base to build your campaign on, 
> > >>>>>> without
> > >>>>>> conflicts for the main game files and so on. It just has a few
> > >>>>>> limitations rightnow on how to organize your menus but that is 
> > >>>>>> perhaps
> > >>>>>> mainly because the guy who makes it is still in the process of
> > >>>>>> understanding some tiny bits.
> > >>>>>>
> > >>>>>> But it seems to be going quite well from my end. I moved all my 
> > >>>>>> campaign
> > >>>>>> stuff to that new sourcemods folder. Basicly it's done the way you 
> > >>>>>> make
> > >>>>>> a mod in portal 1. And the addons/vpk stuff is dropped alltogether.
> > >>>>>>
> > >>>>>> So here's the link if you're interested:
> > >>>>>>
> > >>>>>> http://www.se51.net/2011/09/15/how-to-make-your-own-portal-2-mod/
> > >>>>>>
> > >>>>>> sv
> > >>>>>> Op 4/10/2011 22:42, nitro...@gmail.com schreef:
> > >>>>>>> Wo Wo Wo leaked version of what? peer review?
> > >>>>>>>
> > >>>>>>> On Oct 4, 2011, at 10:13 AM, Stephan 
> > >>>>>>> Vandenborn<cosmicma...@gmail.com>     wrote:
> > >>>>>>>
> > >>>>>>>> It's not so bad but everyone has to be aware that when there's a 
> > >>>>>>>> leaked version they have to either uninstall or update when i 
> > >>>>>>>> release this.
> > >>>>>>>>
> > >>>>>>>> cd
> > >>>>>>>> Op 4/10/2011 17:09, Cory De La Torre schreef:
> > >>>>>>>>> Oh shit mang my bad, I dun linked this all up on facepunch 
> > >>>>>>>>> already. :smith:
> > >>>>>>>>>
> > >>>>>>>>> On 10/3/11, Stephan Vandenborn<cosmicma...@gmail.com>      wrote:
> > >>>>>>>>>> Well as said before the RC is now in some ppl's hand (on my steam
> > >>>>>>>>>> friendslist) I just want to avoid massive complaints about the 
> > >>>>>>>>>> update
> > >>>>>>>>>> that is going to be breaking the sounds for the game for sure 
> > >>>>>>>>>> when you
> > >>>>>>>>>> have this "old" version. So I'm no longer giving out anything 
> > >>>>>>>>>> until i
> > >>>>>>>>>> can correctly patch the campaign to meet the updated dlc 
> > >>>>>>>>>> settings if it
> > >>>>>>>>>> would be required.
> > >>>>>>>>>>
> > >>>>>>>>>> sv
> > >>>>>>>>>> Op 4/10/2011 1:44, Eugenio Roman schreef:
> > >>>>>>>>>>> I am in!
> > >>>>>>>>>>>
> > >>>>>>>>>>> On Sat, Sep 17, 2011 at 3:07 AM, Stephan Vandenborn
> > >>>>>>>>>>> <cosmicma...@gmail.com>wrote:
> > >>>>>>>>>>>
> > >>>>>>>>>>>> Hello,
> > >>>>>>>>>>>>
> > >>>>>>>>>>>> Regarding the beta version of my campaign i've been sending 
> > >>>>>>>>>>>> out: I would
> > >>>>>>>>>>>> like to stress that there will probably a newer version for 
> > >>>>>>>>>>>> release with
> > >>>>>>>>>>>> some fixes and with updated internal changes to make it work 
> > >>>>>>>>>>>> better
> > >>>>>>>>>>>> withthe
> > >>>>>>>>>>>> portal 2 dlc is out. So please don't spread or leak this as a 
> > >>>>>>>>>>>> "good"
> > >>>>>>>>>>>> version.
> > >>>>>>>>>>>>
> > >>>>>>>>>>>> Especially in the area of soundscripts that I use to better 
> > >>>>>>>>>>>> distinguish
> > >>>>>>>>>>>> sounds as music and background because you can assign channels 
> > >>>>>>>>>>>> for it, i
> > >>>>>>>>>>>> need to use my own game_sounds_manifest.txt to tell the game 
> > >>>>>>>>>>>> to use my
> > >>>>>>>>>>>> campaign's script. This will without a doubt conflict when 
> > >>>>>>>>>>>> they add new
> > >>>>>>>>>>>> standard sounds to the game and I'm gonna have to update mine 
> > >>>>>>>>>>>> to reflect
> > >>>>>>>>>>>> this accordingly to not have any "no sound" glitches for the 
> > >>>>>>>>>>>> users.
> > >>>>>>>>>>>> Either
> > >>>>>>>>>>>> that, or let's hope they made it perfectly pluggable like in 
> > >>>>>>>>>>>> l4d2 where
> > >>>>>>>>>>>> the
> > >>>>>>>>>>>> game will read custom map based soundscripts (it doesn't seem 
> > >>>>>>>>>>>> to do that
> > >>>>>>>>>>>> now).
> > >>>>>>>>>>>>
> > >>>>>>>>>>>> Let's just test internally for now
> > >>>>>>>>>>>>
> > >>>>>>>>>>>> sv
> > >>>>>>>>>>>>
> > >>>>>>>>>>>>
> > >>>>>>>>>>>> ______________________________**_________________
> > >>>>>>>>>>>> P2mapper mailing list
> > >>>>>>>>>>>> P2mapper@list.valvesoftware.**com<P2mapper@list.valvesoftware.com>
> > >>>>>>>>>>>> http://list.valvesoftware.com/**cgi-bin/mailman/listinfo/**p2mapper<http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper>
> > >>>>>>>>>>>>
> > >>>>>>>>>> _______________________________________________
> > >>>>>>>>>> P2mapper mailing list
> > >>>>>>>>>> P2mapper@list.valvesoftware.com
> > >>>>>>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> > >>>>>>>>>>
> > >>>>>>>> _______________________________________________
> > >>>>>>>> P2mapper mailing list
> > >>>>>>>> P2mapper@list.valvesoftware.com
> > >>>>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> > >>>>>>> _______________________________________________
> > >>>>>>> P2mapper mailing list
> > >>>>>>> P2mapper@list.valvesoftware.com
> > >>>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> > >>>>>> _______________________________________________
> > >>>>>> P2mapper mailing list
> > >>>>>> P2mapper@list.valvesoftware.com
> > >>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> > >>>>>                                       
> > >>>>> _______________________________________________
> > >>>>> P2mapper mailing list
> > >>>>> P2mapper@list.valvesoftware.com
> > >>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> > >>>> _______________________________________________
> > >>>> P2mapper mailing list
> > >>>> P2mapper@list.valvesoftware.com
> > >>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> > >>>                                         
> > >>> _______________________________________________
> > >>> P2mapper mailing list
> > >>> P2mapper@list.valvesoftware.com
> > >>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> > >>
> > >> _______________________________________________
> > >> P2mapper mailing list
> > >> P2mapper@list.valvesoftware.com
> > >> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> > >                                           
> > > _______________________________________________
> > > P2mapper mailing list
> > > P2mapper@list.valvesoftware.com
> > > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
> > 
> > 
> > _______________________________________________
> > P2mapper mailing list
> > P2mapper@list.valvesoftware.com
> > http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
>                                         
> _______________________________________________
> P2mapper mailing list
> P2mapper@list.valvesoftware.com
> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
                                          

------------------------------

Message: 3
Date: Tue, 11 Oct 2011 19:11:52 +0100
From: Ben Woodley <rubricapaint...@googlemail.com>
To: P2 Mapper List <p2mapper@list.valvesoftware.com>
Subject: Re: [P2mapper] Beta version
Message-ID: <f567623b-2e80-4f71-955c-8b986324e...@googlemail.com>
Content-Type: text/plain;       charset=utf-8

Wait... What? What? You were expecting not to have to make maps for a mod? You 
were expecting not to have to make levels for a game constructed out of levels?

Am I missing something here? Or are you?

Anyway... assuming I've understood you correctly (I'm really hoping I haven't) 
you need to make the levels in Hammer. Mods don't build themselves.

Have a nice day!

-Ben

On 11 Oct 2011, at 18:26, Q?????? van Dommelen <quinten1...@live.nl> wrote:

> 
> Uhm so i was at the end and i thought wtf :P i need to make the maps with 
> hammer? and what i exualy did now then cuz i got no maps to load or something
>> From: quinten1...@live.nl
>> To: p2mapper@list.valvesoftware.com
>> Date: Tue, 11 Oct 2011 18:53:39 +0200
>> Subject: Re: [P2mapper] Beta version
>> 
>> 
>> 
>> i found my mistake i had my mainmenu still in .txt but thanx anyway^^> Date: 
>> Mon, 10 Oct 2011 18:32:29 +0200
>>> From: cosmicma...@gmail.com
>>> To: p2mapper@list.valvesoftware.com
>>> Subject: Re: [P2mapper] Beta version
>>> 
>>> You need to search in the extra.txt menu or mainmenu.res the word 
>>> "mymod" because you probably copied it over, and just change it to your 
>>> mod ?
>>> 
>>> sv
>>> Op 10/10/2011 18:06, Q?????? van Dommelen schreef:
>>>> ok it work now there stands play (and then my name of game) but now the 
>>>> problem or not problem is i press play and there stand MyMod chater one :) 
>>>> can it be changed? :P
>>>>> Date: Mon, 10 Oct 2011 17:34:07 +0200
>>>>> From: cosmicma...@gmail.com
>>>>> To: p2mapper@list.valvesoftware.com
>>>>> Subject: Re: [P2mapper] Beta version
>>>>> 
>>>>> You need to use gcfscape to go inside the pak01_dir.vpk , go to
>>>>> resources/ and look the main mod menu dir there and extract mainmenu.res
>>>>> it's a text file. Just read the link on the part on how to modify the
>>>>> RES menu and repack it.
>>>>> 
>>>>> sv
>>>>> Op 10/10/2011 17:29, Q?????? van Dommelen schreef:
>>>>>> srry for the question and btw if you know the maker can you tell him 
>>>>>> when you need to change the .RES file that u just need to change to .txt 
>>>>>> i looked a hour for a .res openener and i just could make it txt :)
>>>>>>>  Date: Sun, 9 Oct 2011 19:58:10 +0200
>>>>>>> From: cosmicma...@gmail.com
>>>>>>> To: p2mapper@list.valvesoftware.com
>>>>>>> Subject: Re: [P2mapper] Beta version
>>>>>>> 
>>>>>>> It's not the beta, it's a tutorial on how to build a portal 2 campaign
>>>>>>> (mod) I'm not ready with it yet...
>>>>>>> 
>>>>>>> sv
>>>>>>> Op 9/10/2011 19:33, Q?????? van Dommelen schreef:
>>>>>>>> dude where i download it cant find download button :0
>>>>>>>>>   Date: Sun, 9 Oct 2011 18:51:58 +0200
>>>>>>>>> From: cosmicma...@gmail.com
>>>>>>>>> To: p2mapper@list.valvesoftware.com
>>>>>>>>> Subject: Re: [P2mapper] Beta version
>>>>>>>>> 
>>>>>>>>> Well,
>>>>>>>>> 
>>>>>>>>> If I can complain I can also be constructive. Someone pointed me to 
>>>>>>>>> this
>>>>>>>>> tutorial to make an entirely new base to build your campaign on, 
>>>>>>>>> without
>>>>>>>>> conflicts for the main game files and so on. It just has a few
>>>>>>>>> limitations rightnow on how to organize your menus but that is perhaps
>>>>>>>>> mainly because the guy who makes it is still in the process of
>>>>>>>>> understanding some tiny bits.
>>>>>>>>> 
>>>>>>>>> But it seems to be going quite well from my end. I moved all my 
>>>>>>>>> campaign
>>>>>>>>> stuff to that new sourcemods folder. Basicly it's done the way you 
>>>>>>>>> make
>>>>>>>>> a mod in portal 1. And the addons/vpk stuff is dropped alltogether.
>>>>>>>>> 
>>>>>>>>> So here's the link if you're interested:
>>>>>>>>> 
>>>>>>>>> http://www.se51.net/2011/09/15/how-to-make-your-own-portal-2-mod/
>>>>>>>>> 
>>>>>>>>> sv
>>>>>>>>> Op 4/10/2011 22:42, nitro...@gmail.com schreef:
>>>>>>>>>> Wo Wo Wo leaked version of what? peer review?
>>>>>>>>>> 
>>>>>>>>>> On Oct 4, 2011, at 10:13 AM, Stephan 
>>>>>>>>>> Vandenborn<cosmicma...@gmail.com>     wrote:
>>>>>>>>>> 
>>>>>>>>>>> It's not so bad but everyone has to be aware that when there's a 
>>>>>>>>>>> leaked version they have to either uninstall or update when i 
>>>>>>>>>>> release this.
>>>>>>>>>>> 
>>>>>>>>>>> cd
>>>>>>>>>>> Op 4/10/2011 17:09, Cory De La Torre schreef:
>>>>>>>>>>>> Oh shit mang my bad, I dun linked this all up on facepunch 
>>>>>>>>>>>> already. :smith:
>>>>>>>>>>>> 
>>>>>>>>>>>> On 10/3/11, Stephan Vandenborn<cosmicma...@gmail.com>      wrote:
>>>>>>>>>>>>> Well as said before the RC is now in some ppl's hand (on my steam
>>>>>>>>>>>>> friendslist) I just want to avoid massive complaints about the 
>>>>>>>>>>>>> update
>>>>>>>>>>>>> that is going to be breaking the sounds for the game for sure 
>>>>>>>>>>>>> when you
>>>>>>>>>>>>> have this "old" version. So I'm no longer giving out anything 
>>>>>>>>>>>>> until i
>>>>>>>>>>>>> can correctly patch the campaign to meet the updated dlc settings 
>>>>>>>>>>>>> if it
>>>>>>>>>>>>> would be required.
>>>>>>>>>>>>> 
>>>>>>>>>>>>> sv
>>>>>>>>>>>>> Op 4/10/2011 1:44, Eugenio Roman schreef:
>>>>>>>>>>>>>> I am in!
>>>>>>>>>>>>>> 
>>>>>>>>>>>>>> On Sat, Sep 17, 2011 at 3:07 AM, Stephan Vandenborn
>>>>>>>>>>>>>> <cosmicma...@gmail.com>wrote:
>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>> Hello,
>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>> Regarding the beta version of my campaign i've been sending 
>>>>>>>>>>>>>>> out: I would
>>>>>>>>>>>>>>> like to stress that there will probably a newer version for 
>>>>>>>>>>>>>>> release with
>>>>>>>>>>>>>>> some fixes and with updated internal changes to make it work 
>>>>>>>>>>>>>>> better
>>>>>>>>>>>>>>> withthe
>>>>>>>>>>>>>>> portal 2 dlc is out. So please don't spread or leak this as a 
>>>>>>>>>>>>>>> "good"
>>>>>>>>>>>>>>> version.
>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>> Especially in the area of soundscripts that I use to better 
>>>>>>>>>>>>>>> distinguish
>>>>>>>>>>>>>>> sounds as music and background because you can assign channels 
>>>>>>>>>>>>>>> for it, i
>>>>>>>>>>>>>>> need to use my own game_sounds_manifest.txt to tell the game to 
>>>>>>>>>>>>>>> use my
>>>>>>>>>>>>>>> campaign's script. This will without a doubt conflict when they 
>>>>>>>>>>>>>>> add new
>>>>>>>>>>>>>>> standard sounds to the game and I'm gonna have to update mine 
>>>>>>>>>>>>>>> to reflect
>>>>>>>>>>>>>>> this accordingly to not have any "no sound" glitches for the 
>>>>>>>>>>>>>>> users.
>>>>>>>>>>>>>>> Either
>>>>>>>>>>>>>>> that, or let's hope they made it perfectly pluggable like in 
>>>>>>>>>>>>>>> l4d2 where
>>>>>>>>>>>>>>> the
>>>>>>>>>>>>>>> game will read custom map based soundscripts (it doesn't seem 
>>>>>>>>>>>>>>> to do that
>>>>>>>>>>>>>>> now).
>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>> Let's just test internally for now
>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>> sv
>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>> 
>>>>>>>>>>>>>>> ______________________________**_________________
>>>>>>>>>>>>>>> P2mapper mailing list
>>>>>>>>>>>>>>> P2mapper@list.valvesoftware.**com<P2mapper@list.valvesoftware.com>
>>>>>>>>>>>>>>> http://list.valvesoftware.com/**cgi-bin/mailman/listinfo/**p2mapper<http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper>
>>>>>>>>>>>>>>> 
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> P2mapper mailing list
>>>>>>>>>>>>> P2mapper@list.valvesoftware.com
>>>>>>>>>>>>> http://list.valvesoftware.com/cgi-bin/mailman/listinfo/p2mapper
>>>>>>>>>>>>> 
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> P2mapper mailing list
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>>>>>>>>                           
>>>>>>>> _______________________________________________
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>>>>>>                          
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>>>>> 
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