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Today's Topics:

   1. Re: suggestion: vertex texture/model filter in respective
      browsers in hammer ? (Jamie Lea)


----------------------------------------------------------------------

Message: 1
Date: Sat, 12 Nov 2011 18:27:12 -0600
From: Jamie Lea <curriedsmi...@gmail.com>
To: P2 Mapper List <p2mapper@list.valvesoftware.com>
Subject: Re: [P2mapper] suggestion: vertex texture/model filter in
        respective browsers in hammer ?
Message-ID:
        <camoazv5bpfrhvgmqcvrjpm_zr1tkglhdh9qtgz4n9aei561...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

Type vertex into the filter and check "only used textures" in the lower
right hand box and you will see all of them that you used.  Use can then
click Replace to replace the selected texture with another.  You can also
replace from the face edit sheet.

-mrhappy

On Thu, Nov 3, 2011 at 5:56 PM, Stephan Vandenborn <cosmicma...@gmail.com>wrote:

> Hello,
>
> While optimizing my campaign for a patch I've come across a number of
> occasions where I just have _vertex textures. It's of course bad to use
> them as they cause lighting problems and glitch the visibility of the map.
>
> I wonder if it's not possible for valve to add a filter for the texture
> browser where you can hide them (like you can do with translucent etc).
>
> I just found it easier to open notepad++ , edit the vmf manually to delete
> all _vertex instances after the texture declearations. I wonder if this is
> a safe way to edit vmfs ?
>
> sv
>
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