Hi!

On 16:19 Thu 20 Jan     , Eugen Leitl wrote:
> On Tue, Jan 18, 2011 at 07:00:04AM +0100, Michael Blizek wrote:
> 
> > Sounds funny... just where did you get *that* idea from?
> > 
> >     -Michi
> > -- 
> > programing a layer 3+4 network protocol for mesh networks
> > see http://michaelblizek.twilightparadox.com
> 
> Speaking about wireless meshes, lower 64 bit if IPv6
> allows direct collisionless derivation from WGS48
> (24, 24, 16 bit) with some local DAD maybe. Resolution
> about 2 m.
> 
> Obvious application: geographic local-knowledge 
> routing for wireless meshes.

Why do you want to do this? If you want to transmit any significant amount of
data throught the mesh, you want to keep traffic as local as possible. Long
paths reduce throughput given a constant backbone bandwidth. If you keep
traffic local, you need not worry about how to find routes as badly either.

Besides IPv6 is as broken as IPv4 in meshes. It provides zero security,
privacy and a single high-bandwidth application can slow everything down
extremely - and there is close to nothing you can do about this. The only
thing IPv6 does slightly better in meshes than IPv4 is automatic address
assignment - and even this probably is not that hard to do in IPv4 unless you
have extreme situations.

        -Michi
-- 
programing a layer 3+4 network protocol for mesh networks
see http://michaelblizek.twilightparadox.com

_______________________________________________
p2p-hackers mailing list
[email protected]
http://lists.zooko.com/mailman/listinfo/p2p-hackers

Reply via email to