On 2012-11-03 6:32 PM, ianG wrote:

Beyond this simple statement, however, is a sea of ideas, in which one can easily drown. E.g., you've identified a simple exchange process, discovered a weakness, and then proposed a reputation system to cover the weakness. Adding a reputation system to solve issues is like a deux ex machina in systems; Rep systems are little understood and generally or frequently crap, so chances are you'll end up building something that won't work, and wasting a lot of time in doing it.

Price discovery is hard, and reputation systems are hard.

Nonetheless, we need price discovery, and we need reputation systems. I am not sure how to get there from here.

But yes, there is no point in fixing a problem which is hard to solve, with a solution to a problem that no one has yet adequately solved.

Mojo Nation tried to be an economically informed p2p system, but seemed to run out of grunt as a project. It failed because it tried to solve every problem, and drowned.

Mojo failed to address the problem of price discovery, which was central. I would say Mojo drowned of insufficient ambition, rather than excessive ambition.

Xanadu failed of excessive ambition
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