On 2012-11-03 6:32 PM, ianG wrote:
Beyond this simple statement, however, is a sea of ideas, in which one
can easily drown. E.g., you've identified a simple exchange process,
discovered a weakness, and then proposed a reputation system to cover
the weakness. Adding a reputation system to solve issues is like a
deux ex machina in systems; Rep systems are little understood and
generally or frequently crap, so chances are you'll end up building
something that won't work, and wasting a lot of time in doing it.
Price discovery is hard, and reputation systems are hard.
Nonetheless, we need price discovery, and we need reputation systems. I
am not sure how to get there from here.
But yes, there is no point in fixing a problem which is hard to solve,
with a solution to a problem that no one has yet adequately solved.
Mojo Nation tried to be an economically informed p2p system, but
seemed to run out of grunt as a project. It failed because it tried
to solve every problem, and drowned.
Mojo failed to address the problem of price discovery, which was
central. I would say Mojo drowned of insufficient ambition, rather than
excessive ambition.
Xanadu failed of excessive ambition
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