I did not realize you had both implemented the multicast stuff. I think another group also did. Given it has been in the draft for a long time, and people are implementing it, it was a mistake for me to take it out. Lets work to figure out what needs to be specified to make it all work and also figure out the MAYs and MUSTs.


On Oct 15, 2009, at 10:14 PM, jc wrote:


On Oct 15, 2009, at 11:42 PM, Michael Chen wrote:

Julian,

We implemented UDP broadcast bootstrap as a simple way to form a ring in a private network with no enrollment server (self-signed cert, of course). This is specified in section 5.5.5 and 10.4 of the draft.

However, there is a small detail here. We assume the broadcast is always on the Reload port number, i.e. 255.255.255.255:6084 (thus no enrollment server is needed). I believe this should be recommended by the draft. Adding this as an extension would seem too trivial.

I somewhat agree however this isn't fully defined as Cullen and I have pointed out. Also it seems your experiencing the same effect where you now use internal IP's with Bootstrap because LAN Multicast which as I mentioned in a previous email is forbidden by the draft. So either it needs to be fully removed or fully defined and Cullen has removed it for now. I don't believe the draft should define this because it's actually non-trivial. When do you join the multicast group? How long are you a member? Do you send unicast and receive unicast? What do you do if you receive a stray message of N type? What is the broadcast interval? Do you join a multicast group on all active network interfaces? Do you use loopback?

I believe this should be an extension draft because it is non- crucial to the base protocol. If this were to be part of the base protocol draft then as I mentioned in the previous emails there would need to be changes made regarding Clients and Peers as well as the references to External and Routable IP addressing.


Cullen,

This method (along with LAN multicast) is VERY USEFUL. A private network can have a single long running node connected to the overlay on the public Internet. When other peers boot up, they only need to use broadcast or multicast to join the overlay via that lone "seed" node in their private network.

Thanks

--Michael

jc wrote:
Cullen,
I've implemented multicast bootstrap and have it well defined. It's not a necessity and can be removed for base simplicity. As you said it can be added as an extension draft. In fact I could write the extension draft for multicast bootstrap.

Julian

On Oct 15, 2009, at 9:07 PM, Cullen Jennings wrote:


I'm not aware of anyone that is using this. It's currently under- specified in the draft and I'm wondering if we should just remove it from the base draft. It could easily be added to a different extension draft. I'll take it out of the next version so people can see what this would look like but if this turns out not to be what people want, I'll add it back in if folks that want ti can send me the text to help finish it.

Thanks, Cullen


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