https://bugzilla.redhat.com/show_bug.cgi?id=870860
Bug ID: 870860
QA Contact: [email protected]
Severity: medium
Version: rawhide
Priority: unspecified
CC: [email protected],
[email protected]
Assignee: [email protected]
Summary: Review Request: opencsg - Library for Constructive
Solid Geometry using OpenGL
Regression: ---
Story Points: ---
Classification: Fedora
OS: Linux
Reporter: [email protected]
Type: ---
Documentation: ---
Hardware: All
Mount Type: ---
Status: NEW
Component: Package Review
Product: Fedora
Spec URL: https://raw.github.com/gregjurman/opencsg-spec/master/opencsg.spec
SRPM URL:
https://github.com/gregjurman/opencsg-spec/raw/master/opencsg-1.3.2-5.fc17.src.rpm
Description:
CSG is short for Constructive Solid Geometry and denotes an approach to model
complex 3D-shapes using simpler ones. I.e., two shapes can be combined by
taking the union of them, by intersecting them, or by subtracting one shape
of the other. The most basic shapes, which are not result of such a CSG
operation, are called primitives. Primitives must be solid, i.e., they must
have a clearly defined interior and exterior. By construction, a CSG shape is
also solid then.
Image-based CSG rendering (also z-buffer CSG rendering) is a term that denotes
algorithms for rendering CSG shapes without an explicit calculation of the
geometric boundary of a CSG shape. Such algorithms use frame-buffer settings
of the graphics hardware, e.g., the depth and stencil buffer, to compose CSG
shapes. OpenCSG implements a variety of those algorithms, namely the
Goldfeather algorithm and the SCS algorithm, both of them in several variants.
Fedora Account System Username: churchyard
Retaken bug #678955
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