https://bugzilla.redhat.com/show_bug.cgi?id=2025318



--- Comment #2 from Dennis Payne <[email protected]> ---
I should go back and add that to gdnativegamerzilla. The package has file
"%{_libdir}/libgodot-cpp.linux.release.64.a". On a 32 bit platform that would
be .32.a but I don't know a simple way to specify that in the spec file. Also I
don't know that it can generate successfully for 32 platforms. The sample
SConstruct that was adapted for gdnativegamerzilla has "only support 64 at this
time..". I suspect it would work on a 32-bit platform but have not tested it.


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https://bugzilla.redhat.com/show_bug.cgi?id=2025318
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