https://bugzilla.redhat.com/show_bug.cgi?id=2437502



--- Comment #59 from Nicola Taibi <[email protected]> ---
# Changelog: Documentation & System Architecture Evolution

## [v2.0.0] - Technical Optimization & Tactical Realism Update

### Summary

This update marks a significant shift from the legacy architecture (documented
in `README_old.md`) to a high-performance, mathematically rigorous framework.
The primary focus is on **Network Efficiency (v2.0)**, **Dynamic Persistence**,
and **Systemic Combat Physics**.

---

### 1. Network & Infrastructure

* **Differential Engine Integration:** Migrated from a full-state update model
to **Delta Compression**. The server now utilizes bitmasks to transmit only
modified data blocks (Transform, Vitals, etc.).
* **Bandwidth Optimization:** Implementation of the new binary protocol has
resulted in a **90-95% reduction** in bandwidth consumption compared to the
previous SDB/SHM model.

### 2. World Persistence & Dynamic Environment

* **Dynamic Wreckage System:** NPC destruction now triggers the real-time
generation of permanent wrecks within the sector, supplementing existing static
derelicts.
* **Visual Fidelity:** Integrated a dedicated **"Dead Hull" shader** for all
post-combat wreckage to simulate "cold" and scorched materials, improving
visual clarity and immersion.

### 3. Physics & Mathematical Balancing

* **Quadratic Power Scaling:** Navigation physics now follow , where Hyperdrive
energy consumption scales quadratically with velocity.
* **System Integrity:** Added a "Penalties" layer where damaged subsystems
directly impact energy efficiency and consumption rates.
* **Precision Combat:** Torpedo damage is no longer static; a **1.2x
multiplier** is now applied to direct precision hits.

### 4. Faction-Specific Mechanics & AI

* **Material-Based Resistances:** Introduced faction-specific hull properties:
* **Swarm (Bio-armor):** Native damage reduction.
* **Gilded (Fragile):** Increased damage vulnerability.


* **Systemic AI Debuffs:** Attacks targeting NPC engines now result in
permanent maneuverability degradation during the encounter.

### 5. Developer Technical Deep-Dives

* **Interest Management:** Added documentation on quadrant-based spatial
partitioning.
* **Serialization:** Detailed implementation guides for bitmask serialization.
* **OpenGL State Management:** New guidelines for shader state handling to
eliminate visual interference between ship hulls and particle effects.

---

Release 13.

Further bug fixes will be needed due to the realistic and energetic impact of
the damaged systems.
Removed old versions builds.
I used intermediate releases for internal Copr build testing to ensure full
compliance with the packaging guidelines.

With kind regards, Nick

Spec URL:
https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-rawhide-x86_64/10140459-spacegl/spacegl.spec

SRPM URL:
https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-rawhide-x86_64/10140459-spacegl/spacegl-2026.02.09-13.fc45.src.rpm


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