https://bugzilla.redhat.com/show_bug.cgi?id=2437502
--- Comment #59 from Nicola Taibi <[email protected]> --- # Changelog: Documentation & System Architecture Evolution ## [v2.0.0] - Technical Optimization & Tactical Realism Update ### Summary This update marks a significant shift from the legacy architecture (documented in `README_old.md`) to a high-performance, mathematically rigorous framework. The primary focus is on **Network Efficiency (v2.0)**, **Dynamic Persistence**, and **Systemic Combat Physics**. --- ### 1. Network & Infrastructure * **Differential Engine Integration:** Migrated from a full-state update model to **Delta Compression**. The server now utilizes bitmasks to transmit only modified data blocks (Transform, Vitals, etc.). * **Bandwidth Optimization:** Implementation of the new binary protocol has resulted in a **90-95% reduction** in bandwidth consumption compared to the previous SDB/SHM model. ### 2. World Persistence & Dynamic Environment * **Dynamic Wreckage System:** NPC destruction now triggers the real-time generation of permanent wrecks within the sector, supplementing existing static derelicts. * **Visual Fidelity:** Integrated a dedicated **"Dead Hull" shader** for all post-combat wreckage to simulate "cold" and scorched materials, improving visual clarity and immersion. ### 3. Physics & Mathematical Balancing * **Quadratic Power Scaling:** Navigation physics now follow , where Hyperdrive energy consumption scales quadratically with velocity. * **System Integrity:** Added a "Penalties" layer where damaged subsystems directly impact energy efficiency and consumption rates. * **Precision Combat:** Torpedo damage is no longer static; a **1.2x multiplier** is now applied to direct precision hits. ### 4. Faction-Specific Mechanics & AI * **Material-Based Resistances:** Introduced faction-specific hull properties: * **Swarm (Bio-armor):** Native damage reduction. * **Gilded (Fragile):** Increased damage vulnerability. * **Systemic AI Debuffs:** Attacks targeting NPC engines now result in permanent maneuverability degradation during the encounter. ### 5. Developer Technical Deep-Dives * **Interest Management:** Added documentation on quadrant-based spatial partitioning. * **Serialization:** Detailed implementation guides for bitmask serialization. * **OpenGL State Management:** New guidelines for shader state handling to eliminate visual interference between ship hulls and particle effects. --- Release 13. Further bug fixes will be needed due to the realistic and energetic impact of the damaged systems. Removed old versions builds. I used intermediate releases for internal Copr build testing to ensure full compliance with the packaging guidelines. With kind regards, Nick Spec URL: https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-rawhide-x86_64/10140459-spacegl/spacegl.spec SRPM URL: https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-rawhide-x86_64/10140459-spacegl/spacegl-2026.02.09-13.fc45.src.rpm -- You are receiving this mail because: You are on the CC list for the bug. You are always notified about changes to this product and component https://bugzilla.redhat.com/show_bug.cgi?id=2437502 Report this comment as SPAM: https://bugzilla.redhat.com/enter_bug.cgi?product=Bugzilla&format=report-spam&short_desc=Report%20of%20Bug%202437502%23c59 -- _______________________________________________ package-review mailing list -- [email protected] To unsubscribe send an email to [email protected] Fedora Code of Conduct: https://docs.fedoraproject.org/en-US/project/code-of-conduct/ List Guidelines: https://fedoraproject.org/wiki/Mailing_list_guidelines List Archives: https://lists.fedoraproject.org/archives/list/[email protected] Do not reply to spam, report it: https://forge.fedoraproject.org/infra/tickets/issues/new
