https://bugzilla.redhat.com/show_bug.cgi?id=2437502



--- Comment #90 from Nicola Taibi <[email protected]> ---
1. HUD Data Correction (spacegl_3dview)
  We identified and resolved a data swap in the textual HUD. Previously, the
values for the Left (L) and Right (RI) shields were inverted. I swapped the
internal indices so that Index 5 now correctly represents the Left sector and
Index 4 represents the Right sector, ensuring the telemetry matches the ship's
physical state.

2. Shield Pitch Alignment (The "Mark" Issue)
   We fixed the visual positioning of the shield sectors during vertical
maneuvers:
   * The Problem: While the ship tilted up or down (Mark/Pitch), the shield
sectors remained static or rotated on the wrong       axis, causing a visual
detachment from the hull.
   * The Solution: I updated the transformation logic in drawShieldEffect to
calculate a dynamic pitch axis based on the ship's current heading. 
   * Final Refinement: To ensure perfect accuracy in spacegl_3dview, I
synchronized its rotation sequence with the ship's actual 3D model
transformation (Heading - 90° followed by Mark).

The game is now feature-complete and stable (~)100%. Ready for final technical
review.

Release 20.

With kind regards, Nick

Spec URL:
https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-rawhide-x86_64/10194397-spacegl/spacegl.spec

SRPM URL:
https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-rawhide-x86_64/10194397-spacegl/spacegl-2026.02.09-20.fc45.src.rpm


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